9
User interaction: Get into the Game
In Chapter 8, we used some of the Pygame library’s
features to draw shapes and images on the screen.
We were also able to create animation by drawing
shapes in different locations over time. Unfortunately,
we weren’t able to interact with our animated objects
like we might in a game; we expect to be able to click,
drag, move, hit, or pop objects on the screen to affect
or control the elements of a game while it runs.