The Essential Guide to HTML5

(Greg DeLong) #1

DICE GAME


ctx.closePath();


ctx.fill();


}


function draw4() {


var dotx;


var doty;


ctx.beginPath();


dotx = dx + 3*dotrad;


doty = dy + 3*dotrad;


ctx.arc(dotx,doty,dotrad,0,Math.PI*2,true);


dotx = dx+dicewidth-3*dotrad;


doty = dy+diceheight-3*dotrad;


ctx.arc(dotx,doty,dotrad,0,Math.PI*2,true);


ctx.closePath();


ctx.fill();


ctx.beginPath();


dotx = dx + 3*dotrad;


doty = dy + diceheight-3*dotrad; //no change


ctx.arc(dotx,doty,dotrad,0,Math.PI*2,true);


dotx = dx+dicewidth-3*dotrad;


doty = dy+ 3*dotrad;


ctx.arc(dotx,doty,dotrad,0,Math.PI*2,true);

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