3D Game Programming
Figure 10—The Tumblr Post To get the size correct, adjust the aspect_ratio and renderer size. To make the renderer 400 wide and ...
Last, attach the animation to the <div> tag. Find the line that adds the render- er.domElement (it should look like docume ...
APPENDIX 1 Project Code This appendix contains completed versions of all of the projects created in this book. Your code may not ...
varshape =newTHREE.CubeGeometry(300, 100, 20); varcover =newTHREE.MeshNormalMaterial(); varbox =newTHREE.Mesh(shape, cover); sce ...
A1.3 Code: Making an Avatar This is the final version of the avatar code from Chapter 3, Project: Making an Avatar, on page 25. ...
// Now, animate what the camera sees on the screen: varis_cartwheeling = false; varis_flipping = true; functionanimate() { reque ...
right_hand.position.set(-150, 0, 0); avatar.add(right_hand); varleft_hand =newTHREE.Mesh(hand, cover); left_hand.position.set(15 ...
if(is_flipping) { avatar.rotation.x = avatar.rotation.x + 0.05; } renderer.render(scene, camera); } animate(); document.addEvent ...
holder.style.overflow ='auto'; holder.style.border ='1px solid #666'; holder.style.backgroundColor ='#ccc'; holder.style.padding ...
varright_hand =newTHREE.Mesh(hand, cover); right_hand.position.set(-150, 0, 0); avatar.add(right_hand); varleft_hand =newTHREE.M ...
renderer.render(scene, camera); } animate(); functionwalk() { if(!isWalking())return; varposition = Math.sin(clock.getElapsedTim ...
is_moving_back = true; } if(code == 67) is_cartwheeling = !is_cartwheeling;// C if(code == 70) is_flipping = !is_flipping; // F ...
marker.add(avatar); varhand =newTHREE.SphereGeometry(50); varright_hand =newTHREE.Mesh(hand, cover); right_hand.position.set(-15 ...
requestAnimationFrame(animate); TWEEN.update(); walk(); turn(); acrobatics(); renderer.render(scene, camera); } animate(); funct ...
functionisWalking() { if(is_moving_right)returntrue; if(is_moving_left)returntrue; if(is_moving_forward)returntrue; if(is_moving ...
A1.10Code: Collisions This is the avatar code after we added collisions in Chapter 10, Project: Colli- sions, on page 93. <bo ...
varleft_foot =newTHREE.Mesh(foot, cover); left_foot.position.set(75, -125, 0); avatar.add(left_foot); marker.add(camera); // Tre ...
animate(); functionwalk() { if(!isWalking())return; varposition = Math.sin(clock.getElapsedTime()*5) * 50; right_hand.position.z ...
document.addEventListener('keydown',function(event) { varcode = event.keyCode; if(code == 37) { // left marker.position.x = mark ...
A1.11Code: Fruit Hunt This is the avatar code after we added it to the fruit-hunt game in Chapter 11, Project: Fruit Hunt, on pa ...
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