3D Game Programming
console.log(this.title +', starring: ' + this.stars); }; kung_fu_movie.aboutMe(); // => Kung Fu Panda, starring: Jack Black,A ...
-width/2, width/2, height/2, -height/2, 1, 10000 ); camera.position.z = 500; scene.add(camera); // This will draw what the camer ...
) ); avatar.rotation.set(Math.PI/2, 0, 0); avatar.position.set(0.5 * width/-2, -height/2 + 25 + 30, 0); scene.add(avatar); avata ...
newTHREE.CylinderGeometry(5, height * 0.05, height * 0.25), Physijs.createMaterial( newTHREE.MeshBasicMaterial({color:0x0000cc}) ...
"Click blue ramps and press S to spin. "+ "Left and right arrows to move player. "+ "Be quick!" ); scoreboard.onTimeExpired(func ...
// This is where stuff in our game will happen: varscene =newPhysijs.Scene({ fixedTimeStep: 2 / 60 }); scene.setGravity(newTHREE ...
scene.add(makeBorder(width/-2, 0, 50, height)); scene.add(makeBorder(width/2, 0, 50, height)); scene.add(makeBorder(0, height/2, ...
} placeGoal(); functionRamp(x, y) { this.mesh =newPhysijs.ConvexMesh( newTHREE.CylinderGeometry(5, height * 0.05, height * 0.25) ...
varscoreboard =newScoreboard(); scoreboard.timer(); scoreboard.countdown(40); scoreboard.help( "Get the green ring. "+ "Click an ...
}; Levels.prototype.levelUp =function() { if(!this.hasMoreLevels())return; this.erase(); this.current_level++; this.draw(); this ...
moveGoal(); levels.levelUp(); }); avatar.addEventListener('collision',function(object) { if(object.isGoal) Sounds.guitar.play(); ...
var scene = new Physijs.Scene({ fixedTimeStep: 2 / 60 }); scene.setGravity(new THREE.Vector3( 0, -20, 0 )); // This is what sees ...
function addScoreboard() { var scoreboard = new Scoreboard(); scoreboard.score(0); scoreboard.timer(); scoreboard.help( 'left / ...
var center = Math.sin(4*Math.PI*row/size); center = center * 0.1 * size; center = Math.floor(center + size/2); center = row*size ...
var shark = new Physijs.ConvexMesh( new THREE.CylinderGeometry(0.1, 2, 3), new THREE.MeshPhongMaterial({emissive: 0x999999}) ); ...
scoreboard.resetTimer(); scoreboard.score(0); scoreboard.clearMessage(); updateCamera(); camera.lookAt(new THREE.Vector3(start.y ...
mesh.addEventListener('collision', function() { var list_index = game_items.indexOf(mesh); game_items.splice(list_index, 1); sce ...
function checkForGameOver() { if (raft.position.x < 250) return; paused = true; scoreboard.stopTimer(); scoreboard.message("Y ...
APPENDIX 2 JavaScript Libraries Used in This Book This appendix contains a list of the JavaScript libraries used in this book, a ...
Building a Tween involves several parts. A Tween needs the starting value or values, the ending values, the time that it takes t ...
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