3D Game Programming

(C. Jardin) #1
In the case of the renderer, we can already see why it’s nice to have this kind
of control. In some of our experiments, we rendered just a single time. But
in many of our projects, we render repeatedly inside an animate() function.
Without this kind of control, it would be much harder to pick and choose the
right rendering style.

9.6 Exploring Different Cameras and Renderers


You may have noticed that we call our camera a PerspectiveCamera and our
renderer a CanvasRenderer. If these names seem oddly specific, that’s because
there are other kinds of cameras and renderers. We’ve been using these
because most browsers and hardware support them. As we’ll see in Chapter
12, Working with Lights and Materials, on page 109, some cool effects that we
might want to add to our 3D games require different cameras and renderers
that work only on relatively new computers.

You Don’t Have to Do These Examples
Some computers will not be able to run the examples in the rest of
the chapter. This is because they rely on a technology called WebGL,
which we will talk about in more detail in Chapter 12, Working with
Lights and Materials, on page 109. Since your computer might not
support WebGL, you don’t have to follow along in the ICE Code
Editor in this section.

Introducing the WebGL Renderer


The other important renderer is the WebGLRenderer. We use it exactly the same
way that we use the CanvasRenderer. We only need to change the name:

// This will draw what the camera sees onto the screen:
varrenderer =newTHREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

WebGL is a fairly new technology that allows programmers to perform inter-
esting 3D-programming techniques like lighting, shadows, and fog. It also
runs animations much faster than is possible with the CanvasRenderer. We’ll
explore it more in Working with Lights and Materials.

A Quick Peek at a Weirdly Named Camera


The other kind of camera is called orthographic. To understand what an
orthographic camera does, we can add a red road on which the purple fruit
monster can travel. Add the following after START CODING ON THE NEXT LINE.

report erratum • discuss

Exploring Different Cameras and Renderers • 89


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