3D Game Programming

(C. Jardin) #1

CHAPTER 3


Project: Making an Avatar


Developing games involves building a lot of parts, such as the game area, the
players in the game, and things that get in the way of players. In this project
chapter we’ll create a player that we might use in a game—an avatar. It will
end up looking something like this:

An avatar is who you are within the game world. It shows where you are in
the game and what you’re doing. Since it’s supposed to represent you and
me, it should have a good feel to it. We want something better than a plain
box to stand for us.

The Difference Between a Player and an Avatar

In this book, we’ll use the word “player” to mean the person playing
the game. The word “avatar” will be used to describe a player inside
the game.

When you’re done with this chapter, you will


  • Know how to place objects together on the
    screen

  • Have an avatar to use in later chapters and
    in games


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