Brand Management: Research, theory and practice

(Grace) #1

research takes the embodied, experiencing agent as a starting point and explores the
mutually constructed ‘life-world’ of participants, the world of lived experience from
which all others derive’ (Hackley 2003, p. 112). To exemplify: if a consumer experi-
ences a shopping experience as hurtful, then the shopping experience ishurtful, no
matter if videotapes or witnesses contest that no harm was done to the customer.
In consumer research the contrasting views of consumer behaviour in the
dominant information-processing perspective (reflected in the consumer-based
approach, chapter 6) and a phenomenological perspective is identified. In table 8.2
some of the main differences are highlighted. Going through these differences
should make it easier to understand why – and how – the relational approach
implies such a significant shift in the way brands and consumers are perceived.
By adding the phenomenological (experiential) consumer behaviour perspective
to the discipline of brand management, the brand is taken into a whole new era,


174 Seven brand approaches


Table 8.2Differences between the information-processing and the experiential consumer
perspective


Information processing Experiential/phenomenological

Products Objective features Subjective features
Tangible benefits Symbolic benefits


Stimulus properties Verbal Non-verbal


Resources Money Time


Task definition Problem-solving Hedonic response


Type of involvement Cognitive responses Reaction, arousal
Left-brain Right-brain


Search activity Information acquisition Exploratory behaviour


Individual differences Demographics Creativity
Socio-economics Religion


Cognition Memory Subconscious
Knowledge structure Imagery
Beliefs Fantasies/daydreams
Thought generation Free association


Affect Attitudes Emotions
Preferences Feelings


Behaviour Buying Usage
Purchase decision Consumption experience
Choices Activities


Criteria Utilitarian Aesthetic
Work Play
Mentality: economic Mentality: psychosocial


Output consequences Function Fun
Results Enjoyment
Purpose Pleasure


SourceHirschman and Holbrook (1992)

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