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(Brent) #1
Keyframe created in Auto Key Mode

6 Move the time slider to frame 15.
To move the ball precisely down to the table surface, put your cursor in
the Coordinate display Z field, and change the value to 0.

Coordinate Display type-in for precision animation.

The box is built off the world origin, so a Z position value of 0 will set
the ball directly in contact with the box.

NOTE The World Origin, (0,0,0) in XYZ coordinates, is shown by the
intersection of the dark lines on the Home grid.

480 | Chapter 4 Animation Tutorials
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