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Animating with Auto Key: Bouncing a Ball


A bouncing ball is a common first project for new animators. This classic
example is an excellent tool for explaining basic animation processes in 3ds
Max.

In this tutorial, you will learn how to:

■ Create animation using transforms.

■ Cop keys in the track bar.

■ Use ghosting to visualize in-betweens.

■ Use tangent handles in the Function Curve Editor to control in-betweens.

■ Create looping animation using Parameter Out-of-Range Types.
■ Animate using dummy objects.

■ Use Layout mode.

■ Apply Multiplier curves.

■ Work with the Dope Sheet Editor to speed up animation and reverse time.

474 | Chapter 4 Animation Tutorials
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