Animating with Auto Key: Bouncing a Ball
A bouncing ball is a common first project for new animators. This classic
example is an excellent tool for explaining basic animation processes in 3ds
Max.
In this tutorial, you will learn how to:
■ Create animation using transforms.
■ Cop keys in the track bar.
■ Use ghosting to visualize in-betweens.
■ Use tangent handles in the Function Curve Editor to control in-betweens.
■ Create looping animation using Parameter Out-of-Range Types.
■ Animate using dummy objects.
■ Use Layout mode.
■ Apply Multiplier curves.
■ Work with the Dope Sheet Editor to speed up animation and reverse time.
474 | Chapter 4 Animation Tutorials