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4 In the Blinn Basic Parameters rollout, click the blank button to the right
of the Diffuse color swatch.
The Material/Map Browser dialog is displayed.

5 Click Bitmap in the dialog, and then click OK.
The Select Bitmap Image File dialog is displayed.

6 Use the Select Bitmap Image File dialog to find and choose hercules.avi.
The Preview window displays the first frame of the animation, which is
solid black.

7 Click Open.
The animation is incorporated in the material as a Diffuse map.

8 On the Material Editor toolbar, click to turn on Show Standard
Map In Viewport.
You can now see the frames of the animation on the plane object in the
viewport.

TIPTo see the animation in the viewport, drag the time slider forward. (The
first frame of the animation, which displays at frame 0, is black.)

560 | Chapter 4 Animation Tutorials
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