Game Design
So do you think the Internet provides new possibilities for a wider breadth of games than is currently available? Yeah, well I d ...
How organic is the design process for your games? Did the onset of graphics end up limiting how much you could change your game? ...
Did you ever want to forget about the puzzles and have a game that mostly focused on story? You seem to have done an “all puzzle ...
In adventure games and, in particular, text adventures, limiting what the player can do is a major part of the game. Players can ...
Why do you think that adventure games are so commercially unviable these days? Simply, the cost-revenue model for the average ad ...
What has kept you interested in games for as long as you have been? Have you ever considered writing a novel or writing for othe ...
Chapter 11 Storytelling....................... Chapter 11 Storytelling......................... “The danger for designers is tha ...
of the gameplay, creating tales so rich that players find themselves sucked into the game-world more than if the games had been ...
story are success and failure, with success coming after players have completed all of the predetermined goals in all the levels ...
storytelling experience. The first is an example Chris Crawford is fond of using: that of a parent telling a child a story. The ...
be able to think of everything players might try. At the very least the designer must try to allow for different playing styles ...
A given game may use only one or all three of the above types of storytelling. Half-Lifeis an example of a game that included on ...
screen as necessary, or text may scroll by at a slow enough speed that players have time to read it. Images: Sometimes players ...
that the cut-scenes do not look as good; after all, they can only play with the number of polygons that can be rendered in real ...
thinking that they are movie directors and therefore want to create a movie theater-like experience, despite the extremely diffe ...
interactive experience with a non-interactive one. For instance, when you go to a movie, do the theater workers ever stop the fi ...
normal conversation in operas, the ability to learn what a character is thinking in a novel, or a movie camera seemingly floatin ...
Some of the different techniques one can use to tell a story through gameplay are as follows: Text: A lot can be communicated t ...
level. The great thing about these terminals was that while players were reading them, though they could no longer see the game- ...
One of the big concerns some people have with in-game storytelling is that players may miss some of the story. What if players f ...
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