Game Design
AndLoom, for all its beauty and strength of design, still succumbs to some of the problems of adventure games. During the conver ...
Chapter 13 Multi-Player....................... Chapter 13 Multi-Player ........................ “No one on their death bed ever ...
is still alone in a room with the computer, but if the game is well designed it allows the computer to project the other players ...
multi-player game a much more emotional experience than engaging in a single-player experience. Regardless of win or loss, the p ...
other players waited, referred to as hot seat play. A solution for the problem of con- straining two or more players to the same ...
the physical proximity of your opponent for real human communication and camaraderie. Online Multi-Player ...................... ...
choice that many couples will play together, with women tending to enjoy them more than most games. These games are much more op ...
length. Most players want to know how much time they need to play your game, since all but the most hard-core have a variety of ...
Of course, players will still drop out of your game regardless of how much you try to discourage them. Indeed, due to the somewh ...
years, single-player games have been built around the limitations of what an AI could and could not do. Many action games, for e ...
example of this comes fromJoust, which had “survival” levels where two cooperative players received a large score bonus only if ...
before they have a chance to really become familiar with the game, one needs to look only as far as the history of the online co ...
previously, offline training areas can be extremely helpful for players to practice with- out the shame of being crushed by huma ...
split-screen death-match game likeHalo, socialization also comes largely for free, though if the game is too frantic and intense ...
separate parts of the same building or in separate offices entirely have been known to teleconference themselves together in ord ...
they are familiar with and whose company they enjoy. Playing with random people over the Internet is much less likely to be enjo ...
tweak or balance it. We specifically decided not to compromise the single-player expe- rience, either through changing the mecha ...
single-player experience will be much simpler. Also, personally I feel that developing a fun multi-player game is a much bigger ...
However, the flip side of this is that, since they are such hard-core gamers who are so into gaming that they are willing to pla ...
work to do, do not have time to deal with all of their suggestions or demands, and if they devote too much time to placating eve ...
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