Game Design
Chapter 16 Game Analysis:Myth: The Fallen Lords ........ Chapter 16 Game Analysis:Myth: The Fallen Lords........... Designed by ...
andMarathon 2improved that 3D technology and applied it to an action game setting, but with a more thought provoking game-world ...
games differently and questioned how they could be altered and improved on a more fundamental level. What if, instead of the 2D ...
marvel as the ground at the explosion point ripples in a visually interesting way, altering the landscape for the rest of the ga ...
from the technology is the often confusing camera. Though the camera is able to rotate to view whatever side of the action is de ...
This tactical emphasis has several ramifications on the overall game design. First, by not needing to worry about developing a r ...
the Fetch leading the opposing forces and the story line unfolds right there in the game-world during game-time. In contrast to ...
result often being works that are without appeal to any group or demographic. ButMythdid not have this problem; its developers c ...
for emphasizing one over the other.QuakeandQuake II, for instance, were both praised for their solid network play while being la ...
actually translucent and drawn over the play-field, which can sometimes cause players to click in it by accident. The desire to ...
Chapter 17 Game Development Documentation.......... Chapter 17 Game Development Documentation............ “Omit needless words. ...
documentation you may come across seems to have been written merely for the sake of it, perhaps to placate a publisher who deman ...
Document Your Game............................ As a game designer, you will be primarily concerned with what is commonly called ...
Competitive Analysis........................... The competitive analysis is another document used in trying to sell your game. S ...
members referring to it throughout the game’s development. Producers will often use the design document as a springboard from wh ...
The design document and its creation are discussed in more detail in Chapter 19, “The Design Document.” You can find sample desi ...
important, and hence the value of its documentation in the story bible. Once a story bible has been created, when an artist wish ...
depends on the working style of the team, particularly the lead designer and script- writer, who may or may not be the same pers ...
The non-linear nature of games demands that the script be organized and presented dif- ferently from a play, movie, or televisio ...
The game’s script is also where one might find the text of what the character reads in a mission briefing or in a book they migh ...
«
12
13
14
15
16
17
18
19
20
21
»
Free download pdf