Game Design
animé, Warner Bros. cel animation, neo-realism, and so forth) will be found in the bible accompanied by sketches that communicat ...
Storyboards................................ Storyboards are an established film and television device for sketching or mocking-u ...
more TDDs. Whether that TDD ends up being followed or not is another issue. In part to help fix the problem of useless TDDs, man ...
No Standard Documentation....................... Different companies may have different standards for what documentation they cr ...
Chapter 18 Interview: Jordan Mechner............... Chapter 18 Interview: Jordan Mechner................. The only complaint one ...
What initially attracted you to computer games? Well, it was 1979, and I was a sophomore in high school. The first computer that ...
Karatekacame out of a lot of ideas all kind of converging at the same time. Choplifter showed me what was possible in terms of s ...
The ending is a pretty devious trick, where if the player approaches the prin- cess in the “attack” stance she’ll kick him. How ...
Another inspiration was the first eight minutes ofRaiders of the Lost Ark. I wanted to make a game with that kind of action feel ...
to step over it so you don’t fall. Then later on, it reappears, not as a trap but as an escape route: you have to jump and hit t ...
As far as game design, it seems thatPrince of Persiawas a logical extension of what you did inKarateka, andPrince of Persia 2was ...
was possible to travel from one end of Europe to the other, a journey that used to take weeks, in just a few days, without troub ...
others are still waiting for someone to figure out how to use them, and others don’t work very well at all and tend to kill the ...
James Stewart’s eyes. That’s the basic unit of construction ofLast Expressin terms of montage. On the other hand, inPrince of Pe ...
So how much film did you shoot forLast Express? It seems like there is a mon- strous amount of footage in there. The whole proje ...
actors repeat the same actions. To make the shoot as efficient as possible was a bit of a jigsaw puzzle, figuring out which acto ...
streaming from the CD, that’s possible only because each character is only ani- mating every few seconds. But there’s also an ae ...
lip-synching gave us the flexibility we needed in casting. Tatiana is a case in point. We used three casting agencies and auditi ...
You use a very unique technique inLast Expresswhere, though the actors were filmed, in the end they look like very well-crafted ...
whereas if we saw a 1914 person as a 3D polygonal model, it wouldn’t have that same resonance. So do you think a game with a mor ...
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