Game Design
contents can replace an index, but the absence of both is a huge error. The problems are compounded when the document is as long ...
the individual animation frames. This is absurd. There is no way to know in the design document stage how many animation frames ...
basis in reality or feasibility and end up frustrating and infuriating the teams assigned to “make them happen.” Pie-in-the-Sky ...
Wiki systems can be great for more easily keeping a document or collection of doc- uments up to date. With Wiki, any member of t ...
Getting It Read.............................. Once your design document is written, one of your biggest challenges may be gettin ...
without being involved in a game’s creation until it goes gold master, one cannot truly be considered to have designed the game. ...
Chapter 20 Game Analysis:The Sims................ Chapter 20 Game Analysis:The Sims.................. Designed by Will Wright Re ...
concerts or roller rinks for these “sims.” But to hear someone talk aboutThe Simsis to instantly become intrigued. “Well, I was ...
game designer, who provides the framework, tools, and space with which the players can work. Since players are intimately involv ...
ground. Though certainly not as smart or interesting as actual humans, the simulated people inThe Simsare close enough to being ...
and their suspension of disbelief will be shattered instantly. Working with a subject that players are intimate with may serve t ...
millions of people playing the game. Once a house is built or purchased, players can concentrate on filling it up with all manne ...
while allowing players to easily and intuitively make whatever changes they want. Unlike many modern action games, the tutorial ...
the object in question. From there a floating head of their current sim appears, with a range of different actions the sim can p ...
The autonomous behavior of the sims also allows players to set up the house and then sit back and watch how the sims live in it. ...
and watch them interact, we may disagree with how the simulation models their behav- ior. But in that disagreement, we think abo ...
Chapter 21 Designing Design Tools................. Chapter 21 Designing Design Tools................... “Man is a tool-using ani ...
of the level designers and allow them to make the best game-world possible. Of course, not every game has levels. Many of the cl ...
Desired Functionality............................ So what sort of functionality should a level editor include? Many might sugges ...
consist of a rotatable wire-frame view or multiple views. The last option is particularly useful for the editing of 3D game-worl ...
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