Game Design
Plus you had the disasters randomly occur. Yeah, that seemed obvious after I had the disaster menu, that they should randomly ha ...
assignment. When something goes wrong, you can say, “Oh, it’s because I forgot to do this. I should have bought one of those.” I ...
So you thought you could better communicate to the player the condition of their planet through sound? Well, it was just kind of ...
very well. It’s just that I was expecting it to be more older people that would appreciate how amazingly interesting ants are as ...
and usually it’s different. There are thirty different things that can happen, and they’re totally weird things. Like, all your ...
actually ended up using it forSimCity 2000. In fact, if you go back and look at the source code forSimCity 2000, to this day the ...
try something where you were doing a 3D game inside ofSimCity. So that was the original premise forSimCopter. They asked me: “Ca ...
So you were pleased to not have to be involved with that. That’s an understatement. Just doing one sequel for me was excruciatin ...
Anything of interest? Well, I had project Z. For a while there I had project X, Y, and Z. X was what we were call- ingThe Simsfo ...
make sure about this.” Of course, when everybody in the focus group said, “There’s no way I’d buy that,” that made it a little m ...
up to the higher rules and it’s about how to design a neighborhood block and where you should put the schools and play-centers. ...
develop these long-term relationships with was definitely a later concept. So that just grew organically out of other aspects of ...
Did you thinkThe Simswas going to be such a big success? I always thoughtThe Simsseemed to have much more potential thanSimCitye ...
schedule, but done everything a lot worse. I figured I would much rather do the house really well than do everything poorly. Whi ...
You’ve always had the iconic interface for your games, but yet each interface is quite a bit different than the one before it. W ...
all these very good selling games that were not 3D. In fact, if you look at the top-selling games, a minority of them are 3D. So ...
minefield that we had to thread very carefully. And there were a lot of things that we left out of the game on purpose. And ther ...
career so you can get more stuff. It seems pretty materialistic. Yeah, that was actually the intent. That’s what most people int ...
house and we could always add new things, even Trojan Horse things, into the house. Such as the guinea pig object. Yeah, the gui ...
houses, and maybe even uploading them on the web site for people to see. Other people that get into the game even deeper will no ...
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