Game Design
camera in the manner described above. While in Aimed Weapon Mode, Torque is not able to “use” any items, and if the player press ...
Melee Weapons With the melee weapons, the player will be able to attack repeatedly without the weapon ever running out of ammo o ...
Rate of Fire:Single-shot and continuous-fire weapons will all vary their rate of fire — the maximum speed at which they can fir ...
reminiscent of the ammunition distribution in games likeHalf-LifeandMax Payne. Weapons have a certain maximum amount of ammuniti ...
Thrown weapons will be differentiated by a number of variables: Damage and Radius:When they explode, thrown weapons do damage o ...
player will be able to enter Insanity Mode by pressing the Use button while in Aimed Weapon Mode. In Insanity Mode, the player t ...
accomplishes a kill, which increases the meter, the meter will flash and will fill up to its new level instead of just switching ...
button will produce a particular attack, as described below. The larger form of Torque will also prevent him from moving into ce ...
Player Health The player starts the game with 100 points of health. This number will be decreased by taking damage from various ...
addition to the meter going down, it will also pulsate to alert the player to his losing health. Inventory Unspeakablewill featu ...
the menu but will be grayed out, and if the player navigates onto such a weapon, the selection will go past it onto the next wea ...
Maps: The player will find multiple maps for different locations in the game. Maps are discussed in the Maps section of this do ...
Unknown: Should some items be randomized: ammo quantities/amounts, weapon placement, puzzle part placement, health pack placemen ...
Mode will fill the screen with a photo-realistic 2D image of a map for the current area. In Map Mode the player will have the fo ...
that key to open the door. Once the player uses a key in a door to unlock it, that door will remain unlocked for the remainder o ...
Security Monitors Players will find various TV screens in the game that will be hooked up to security cam- eras at remote locati ...
instance, blowing up a footlocker will cause its contents to be left behind. Unknown: Should the player be able to blow up ammun ...
Weapons section of this document for more information. Fire Objects and characters inUnspeakablecan be set on fire by a variety ...
Blood & Amputation Blood and gore effects will be a central part of achieving a “gross out” horror feeling in some portions ...
across the screen, with the use of some point animation or blur effects as necessary. The flashbacks are brought on because of e ...
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