Game Design
have, since, as I mentioned, much of my understanding is more akin to a “sixth sense” than anything I could hope to write down. ...
type, then this global solution would work for all objects. If each object was set up with a reasonable weighting, it would not ...
puzzle or a combat situation and then having it actually work. The more complex sys- tems work correctly and concurrently with e ...
Non-Linearity................................ Non-linearity is another buzzword in the game industry, but like emergence, there ...
many developers allowing for non-linear gameplay while constraining their games to a completely linear story. Multiple Solution ...
Implementation.............................. My first game,Odyssey: The Legend of Nemesis, is without doubt the most relent- les ...
the player character’s past and changes how the characters in the present speak to him. As a horror game, the plot was kept some ...
and Z working when there’s a chance players will never see them? Unfortunately, accountants are often not in touch with the fine ...
players have no choice but to take them on in order, one by one, the fun they provide will be greatly diminished. Non-linearity ...
Modeling Reality............................... The desire to model reality in computer games is one that has driven game develo ...
and plausible characters. Thus it was able to deal with weighty and serious themes in a more resonant fashion than if the game h ...
So is there a definitive answer to whether or not you should model reality in your game? Of course not, just as there are no eas ...
how players prefer to learn a new game and has found that some players, typically males, prefer to try out and experiment with e ...
that computers do best: provide an interactive learning experience. These levels tend to lead players by the hand through the ga ...
Usually these tutorial levels include instructions that explain what keys or buttons players are supposed to press in order to a ...
biggest failure was not ramping up the difficulty over the course of the game, making the game too easy overall. But that is les ...
powerful input device when used correctly. Its great strength is that it is a control device with which most non-gamer computer ...
Unlike many other designers, particularly those making the switch from PC to console, I often feel that this limitation is a goo ...
unit to perform that action. Players can also left-click on the unit to select it and then immediately right-click in the game-w ...
between ourselves and the game, we were able to see its glaring control problems. Ideally, a proper playtesting phase will inclu ...
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