Game Design

(Elliott) #1

Atari’s consumer publisher. Dennis Wood got the rights and we showedTetrisfirst at
the June Consumer Electronics Show. It was decided to improve the game so I redid the
visuals and we released it at the following CES in January.
I should point out that I was working on another game at the time I was doing this,
so I could not devote all my time to theTetrisproject. It was this fact that made me need
to turn overTetristo Greg Rivera and Norm Avellar for the coin-op market. I did get my
original code to run on the coin-op hardware before going back to my project. This is
why my name appears on the credits of the coin-op version.


What did you like so much aboutTetris?


It was just so addicting I knew we had to have it. In hindsight, I could explain why this
game worked so well but I am not sure that would prove anything. Besides, the real
question is “Why didn’t I think of this idea?”


Was TengenTetrisyour only NES project?


I hadCentipedeandMillipederunning on the FC before the lawsuit with Atari Corp.
resulted in the ruling that they owned the rights to all our games prior to the sale of
Atari to Tramiel by Time Warner. So we had to drop the work I did. So my previous work
madeTetrisvery easy to do on the NES. I also added the two-player simultaneous fea-
ture, which made this game better than all the other versions. Later you would see
Tengen versions selling for $150 or more.


Why was TengenTetriseventually withdrawn from circulation?


You can read several versions of the story but I suspect the bottom line is the Hungar-
ian who had the rights did a poor job of covering all the bases. The Russians accepted
money from Nintendo when Nintendo created a new category of rights. Despite the fact
we had the rights to computer systems, Nintendo claimed their Family Computer was
not a computer even though they sold Basic and a keyboard and other services in Japan
just like any other computer. I was certainly disappointed to see my work lost.


Why did you want to work on conversions of someone else’s game?


As with many of my games, this was the best idea I could think of at the time. However,
in this case, because I enjoyed it so much, it was an easy decision. What better way to
play the game you like so much and make sure it comes out the way you like?


What did you work on next?


I eventually killed the game I was working on during the “TetrisAffair.” I believeSteel
Talonswas my next project. I wanted to do a 3D Red Baron flying/shooting game but
marketing thought World War I planes were not cool enough for teens, who were the
prime coin-op target audience. Marketing wanted jets and I thought that was a dumb
idea because who wants to see dots at a distance shooting at each other. I wanted some-
thing close where you can see the detail of the enemy you are shooting at. Helicopters
were the logical choice.


Chapter 6: Interview: Ed Logg 101

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