Game Design

(Elliott) #1

Chapter 8 Game Analysis:Tetris ..................


Chapter 8 Game Analysis:Tetris ....................


Designed by Alexey Pajitnov

Released in 1987

F


ew games are as universally well respected by game developers asTetris. Often
when a game becomes as popular asTetrishas, with versions for every system
imaginable and untold millions in sales, gaming professionals start complaining
about what a poor game it is.Mystis a good example of this. On its release, the title
received near universal praise from the gaming press for being a fun adventure game in
a beautifully conceived world. Game developers themselves, though not quite as
enthusiastic, still thought it was a good game. Multiple millions of copies later with
years spent on the best-seller charts, the same gaming press found reason to start hat-
ing the game and its amazing continued popularity. Game developers are particularly
loud in voicing their dislike for the game. Is the game worse now? No, of course not. Do


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