Game Design

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Chapter 9 Artificial Intelligence...................


Chapter 9 Artificial Intelligence.....................


“I’d basically watch the game play until I saw the AI do something stupid, then
try to correct that and repeat ad infinitum. Over a long enough period that
produced a pretty darn good AI. I have always tried to teach the AI the same
successful strategies that I use in playing a game.”
— Brian Reynolds, talking about the creation of the artificial intelligence
for his gamesCivilization IIandAlpha Centauri

A


rtificial intelligence can mean a variety of different things in different con-
texts. In an academic context, artificial intelligence is sometimes defined as a
system that can reliably pass what is called theTuring test. In the Turing test,
humans are presented with computer terminals into which they can type various sen-
tences and can then see responses printed on the screen. If the users believe that the
responses were provided by a human, even though they were actually provided by the
computer, then that computer would have passed the Turing test and could be said to
possess artificial intelligence.


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