Game Design

(Elliott) #1
Throwing Projectiles

Key to dealing with the robotic adversaries Atomic Sam will face throughout the game
are the different objects that Sam can find and throw. Though Sam will never find or use
any sort of a gun, he will obtain different objects that can be hurled at enemies in order
to incapacitate them.


Inventory


Sam will have a simple inventory that can hold up to fifty of each type of projectile. This
is where projectiles Sam picks up will be automatically stored. The inventory is simple
to use since the player cannot make room for another type of projectile by carrying
fewer of another type of projectile. Sam can only remove items from his inventory by
throwing them.


Picking Up Projectiles


In addition to starting the game with a small number of projectiles, Sam will find more
projectiles throughout the game. Usually when Sam finds a projectile, he will find a
group of them; for instance, ten Water Balloons or twenty Goo-Balls. Sam will automat-
ically pick up these projectiles by maneuvering close to them. If Sam throws and misses
with his projectiles, he may be able to retrieve them by going to where they landed, ide-
ally after that particular encounter with enemies is over. In this way, players who are
not very accurate at controlling Sam’s throwing will get to retrieve their projectiles so
they can try throwing them later.


Readying Projectiles


When a projectile is readied, the player will see Sam holding whatever his current pro-
jectile is, and an icon and counter in the lower right corner of the screen will reveal how
many shots are left of that particular projectile. The readied projectile is the projectile
that Sam is prepared to throw as soon as the player presses the Throw button.


Appendix A: Sample Design Document:Atomic Sam 547

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