Game Design

(Elliott) #1
Surreal Software
Game Design Document

The Suffering


Revision 1.51

7/7/03

Table of Contents

Section I: Introduction...............................587


Section II: Game Mechanics ...........................588
Saving ...................................588
Checkpoint Saving............................588
Continue.................................588
Auto-Loading...............................588
Difficulty Levels ................................589
In-Game Help..................................589
In-Game HUD .................................589
Combat HUD...............................590
Inventory HUD..............................590
MapHUD.................................590
Camera ...................................591
Movement ................................591
Aimed Weapon..............................591
First-Person/Examine Mode.......................591
Player Movement................................592
Basic Movement.............................592
Aimed Weapon Movement........................592
Water...................................593
Jumping..................................593
Clambering................................594
Ladders..................................594
Immobilization..............................595
First-Person/Examine Mode..........................595
Aimed Weapon Mode..............................595
Auto-Targeting..............................596
Attacking ...................................596
Melee Weapons..............................597
Projectile Weapons............................597
Thrown Weapons.............................599
Mounted Weapons............................600
Insanity Mode..................................600
Insanity Meter and Points........................601


582 Appendix B: Sample Design Document:The Suffering

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