his way through the island, fighting off hordes of creatures everywhere he goes, des-
perately trying to find a way to the mainland. Torque meets a few other humans on the
island who have not been killed by the creatures, and they each have their own, incor-
rect theories as to why the island has been overrun. The player is left not knowing what
to believe. At the end of the game, the player must face his monstrous alter ego and,
having defeated him, a flashback of Torque’s crime is finally revealed, with the nature of
the crime determined by the way the player played the game.
Unspeakablemerges the highly popular horror setting with proven third-person
action gameplay and a unique story and locale to create a gameplay experience distinct
from anything currently available. The player will not just control Torque but actually
become him, battling his way through a world gone awry while coming to grips with his
past and conquering his own personal demons.
Section II: Game Mechanics ........................
Saving
InUnspeakable, the player will be able to save their game at any time. The player will be
able to have as many save-games as they can fit on the current memory card. The
player will then be able to load these games at will from either the main menu or the
in-game pause screen, and doing so will restore the player’s position and status in the
game-world to exactly its state when he saved that game.
Checkpoint Saving
The game will create automatic saves for the player at certain points in the game.
These checkpoint saves will be placed at the end of major gameplay challenges, to give
players who never explicitly save their game a fair chance at playing through the game
without feeling like they needlessly repeat sections that they can easily get by. Check-
point saving will be completely transparent to the player and will allow the player to
play through without ever having to explicitly save his game. There will be an option on
the main menu to automatically save the player’s game to the memory card at check-
points without any confirmation from the player being required.
Continue
The main menu will feature a “Continue” option, which will always appear when there
is a save-game available to load. When selected, this will automatically allow the player
to load up the last save-game that was made forUnspeakable. This way, if the player
shuts off their console and returns to it later to play some more, all they need to do is
select “Continue” and they’ll be right back in the game without having to choose a save
slot.
Auto-Loading
When the player dies, he will be able to load his most recent save-game (be it a regular
save or a checkpoint save) by pressing any button when dead. With the combination of
the auto-loading functionality and the checkpoint saving, novice players will be able to
play through the whole game without having to ever explicitly load or save a game.
588 Appendix B: Sample Design Document:The Suffering