Game Design

(Elliott) #1

http://www.gamasutra.com


Gamasutra is the sister web site ofGame Developermagazine. The site runs origi-
nal content as well as some reprints from the magazine. Within its pages, a vast
wealth of information is archived and searchable.

http://www.gamedev.net


One of the definitive sites about game development on the web and one of
Gamasutra’s primary rivals. GameDev.net is a much more active site in general,
with a broad wealth of knowledge that will be a boon to professionals and hobbyists
alike.

http://www.legendmud.org/raph


Raph Koster’s home page on the web, with tons of articles about MMP game
design issues. Before becoming lead designer on the originalUltima Underworld,
Koster had been involved with the MUD community for some time, and his writ-
ings reflect his diverse knowledge of the subject.

http://www.ludix.com/moriarty


A collection of Brian Moriarty’s lectures on games. Moriarty is surely one of the
most inspirational speakers the community has ever had, and though his lectures
may not tell you specific things to do on your next game project, they will force you
to reflect on the nature of games and their often challenging development.

http://www.mobygames.com


This massive site serves the game industry much like the Internet Movie Data-
base does the film industry; though not quite complete, it contains a searchable
index of games released for most of the major systems over the last twenty years.
Want to know what else the lead designer of your current favorite game worked on
previously? Look it up on MobyGames.

http://www.theinspiracy.com


The home page for Noah Falstein’s game consulting company, The Inspiracy. In
addition to being kind enough to comment on and write the foreword for this book,
Falstein is the game design columnist forGame Developermagazine, where he has
been working on what he calls “The 400 Project,” an effort to record some 400
rules that apply to game design. The site includes a discussion of The 400 Project,
as well as other writings by Falstein and transcripts of some of his talks at the
Game Developers Conference.

Selected Bibliography 675

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