punishing, 128, 149
ranking, 248
repeating accomplishments, 15-16
responsibility of, 215
rewarding, 128, 459, 464
success of, 465
taking risks, 60
teaching, 127-131
trying game mechanics, 127-128
understanding of game, 414-415
unique approaches of, 414-415
what they want, 1-2, 238
players, types of, 83
casual, 83-84, 193, 198, 302-303, 423,
430, 440, 479
children, 234
experienced, 247
expert, 9
female, 94, 129, 241-242, 248
hard-core, 83, 193, 197, 247, 254, 294,
302-303, 486
inexperienced, 9
male, 127-128
novice, 9, 14, 83, 130, 197, 246-248
“playing it in my mind,” 92
playing styles, 491
PlayStation 2, 279, 526
playtesters, 472, 473, 484-489, 491-492, 497
appropriate, 485-487
feedback from, 446
first-impression, 486, 490
game designers as, 486
hard-core fans as, 489
inappropriate, 487-489
kleenex testers, 446, 486
non-gamers as, 487
traditional, 485-486
playtesting, 18, 34, 132, 134-136, 173-174,
176, 185-186, 246, 253-255, 291, 388,
398, 429, 441-442, 446-447, 472, 473,
483-499
coaching during, 491
early, 489
guided vs. unguided, 492-493
methods for, 491-492
scheduling, 489-491
pleasing everyone, 498
plot, 121-122, 222, 274
adapting, 218
developing, 275
simplicity of, 348
twists, 523
point-and-click interface, 183, 230-231, 329,
388, 412
Pokemon,1
Pole Position, 462
polygon count, 54
Pong, 93, 97, 239
pop-up menus, 277, 389
ports,seeconversions
Portwood, Gene, 324
positive feedback, 33, 243
predetermined outcome, 384
preproduction, 519
prequel, 180
press, 141-142, 178, 226
Prime Target,50
primrose path games, 338
Prince of Persia, 128 , 137, 320, 323-326,
324 , 325 , 339, 346-347, 350, 351 ,
351-353, 364
Prince of Persia 2, 329
Prince of Persia 3D, 344-345, 346
Prince of Persia(movie), 350, 352
Prince of Persia: The Sands of Time,
219-220, 220 , 320, 345-350, 345 , 346 ,
349 , 350 , 352, 527
production cycle, 168
profitability, 177-178
programmer/designer, 32, 435
programmers, 109, 165, 291-293, 299, 317,
368, 370, 405-406
vs. designers, 403-406
programming, 90, 93, 317, 409-410
complexity of, 406
Project Gotham Racing, 462
proof-of-concept, 283
proposal document, 308
prototype, 283-285, 288, 294-295, 518
prototyping, 32-34, 110-111, 285
publishers, 319, 518
Puzo, Mario, 533
puzzle elements, 332
puzzle games, 142-144
puzzles, 116-117, 117-118, 121, 122, 124,
143, 190, 198, 232-233, 235, 364, 457,
463
arbitrary, 457
solving, 120, 457
Q
Quake, 139, 241, 244, 304, 452, 461
engine, 44, 45
engine editing tool, 395
692 Index