Game Design

(Elliott) #1

About the Author


Richard Rouse III is Design Director at Surreal Software, a Midway Home Entertain-
ment studio. Most recently, he was project lead, lead designer, and writer on the
action-horror titleThe Suffering. Rouse has been developing games professionally for
over a decade, during which he has worked on games for the PC, Macintosh, Sega
Dreamcast, Sony PlayStation, PlayStation 2, and Microsoft Xbox. In addition toThe
Suffering, his credits includeDrakan: The Ancients’ Gates,Centipede 3D,Damage Incor-
porated, andOdyssey: The Legend of Nemesis. Rouse has written about game design for
publications including Game Developer,SIGGRAPH Computer Graphics,Develop,
Gamasutra,MyVideoGames.com, andInside Mac Games, and has spoken on game
development several times at the Electronic Entertainment Expo.


Your Feedback


Your feedback to this book, including corrections, comments, or merely
friendly ramblings, is encouraged. Please mail them to the author at
[email protected]. You will also find the web page for this book,
which will be used to track corrections, updates, and other items of interest, at
http://www.paranoidproductions.com/gamedesign. See you there.


About the Artist


Steve Ogden has been scribbling on paper forever and working in the game industry
almost that long. He met Richard Rouse III a lifetime ago while they were working
together on Hasbro’sCentipede 3D. Later, the two men cooked up Atomic Sam as a
character to illustrate a book on game design principles, the precursor to the tome you
now hold in your hands. Ogden drew the pictures for that book while at Cyan working
onrealMYSTandURU. He is now happy to be back in the green hills of home in Mary-
land’s hunt country, working at Firaxis. It was while finishing up work on Sid Meier’s
Pirates!and beginning work onCivilization IVthat he was asked once again to scribble
some Atomic Sam illustrations for this new edition, including a shiny new full-color
cover! To say he jumped at the chance is to indulge in understatement. Ogden finds
Sam to be a fun subject and his universe intriguing, and wonders aloud if Atomic Sam
will one day become an actual game, not just a character in a book about games...


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