Mathematics for Computer Science

(Frankie) #1

16.2. The Four Step Method 521


car location

A


B


C


A B C A B C A B C


player’s
intial
guess

B


A


A


B


A


C


A


C


B


C


C


B


door
revealed

outcome

.A;A;B/


.A;A;C/


.A;B;C/


.A;C;B/


.B;A;C/


.B;B;A/


.B;B;C/


.B;C;A/


.C;A;B/


.C;B;A/


.C;C;A/


.C;C;B/


switch
wins

     


Figure 16.4 The tree diagram for the Monty Hall Problem where the outcomes
in the event where the player wins by switching are denoted with a check mark.

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