November/December 2021 75
GAME AND TOY AWARDS
BEST DICE GAME
Cubitos $60
As the giant cheese-person on the box suggests, Cubitos will not be the
most serious board game in your library. In it, players are racing to the
finish line as quickly as possible by using custom dice to roll, re-roll, and
roll again so that they can move, collect credits, and use special powers.
The exciting thing is, every time you play, the dice have different abili-
ties, and if you roll too many blank dice faces, you’ll bust and miss out on
moving and buying new dice. Do you try to buy a few Reckless Cheese
dice that let you move a lot but risk
busting? Or hope that a Rollasaurus
die will land face-up and let you move
four spaces right away? Such are the
high-stakes choices you’ll face.
We like Cubitos because it’s silly,
fun, and surprisingly easy to learn.
Plus, in our experience, players really
like rolling a lot of dice at the same
time, and it’s built for that. With
multiple abilities per die color and
many different race tracks, Cubitos is
highly variable and appeals to players
looking for a fun racing game that’s
quirky and colorful.
BEST STORY AND ART
Sleeping Gods $100
For players looking for a longer experience, Sleeping Gods is a hefty
title that promises up to 20 hours of gameplay per campaign. You play
as the captain of the Manticore, lost in a strange sea under a stranger
sky. As you explore, you will need your wits and the skills of your crew to
find totems and wake the gods that have the power to send you home.
Not just a visually striking experience, Sleeping Gods also has a deep
and interesting narrative fueled by player choices as they cross the
seas. Help, ignore, forsake, fight, or even steal; all of these options are
available to you in various narrative quests you can try. Even with a map
and all the answers, the campaign may not be the same twice because
new cards and new questions emerge after every play.
BEST PUZZLE GAME
Exit: The Sacred
Temple $25
Exit: The Sacred Temple is a new
spin on the popular single-use
escape-room game series. Here,
players have to assemble four
puzzles over the course of a few
hours in order to get the tools and
clues needed to solve mysteries.
We’re fans of the Exit series
at large, and we love what the
publisher has done with these
puzzles. Originally, they were just
on cards, but adding the jigsaw
component makes the game feel
more tactile and interesting.
MOST INNOVATIVE
Sonora $30
In the past couple of years, roll-and-write games went from a relatively
obscure genre to a fairly popular one. It stands to reason that we would
start seeing variations on that emerge, and Sonora purports to be the
first “flick-and-write.” It’s essentially four different mini-games, with
your flicked disc determining which you play. This may mean exploring
the ruins, the canyon, the mud cracks, or the creek bed, if you want to
win. Each area plays differently, as well.
Dexterity games are some of our favorite in the genre, and Sonora
does a great job giving players a colorful backdrop to flick these discs
into. We were impressed with how puzzly Sonora is, and each of the
four different mini-games within it is a cool experience.
B E S T M E C H A N I C
Sorcerer City $50
Sorcerer City has players take on
the role of local magicians tasked
with rebuilding after monsters
attack. Unfortunately, those
monsters keep attacking, so you
keep rebuilding—quickly.
The game’s a blast if you enjoy
playing in real time; a winning
strategy requires quickly decid-
ing which tiles to buy, where to
place those tiles, and dealing
with monsters. And you have to
do all of that on a tight timer.
LAKOTA GAMBILL (EXIT, SONORA); COURTESY RED RAVEN GAMES/CATHY BOCK (SLEEPING GODS); COURTESY DRUID CITY GAMES (SORCERER); COURTESY AEG/BOARD GAME PERSPECTIVE (CUBITOS)