70 Business The Economist November 13th 2021
Thecorporatemetaverse
Virtual world, Inc
C
allitthemultiplicationofthemeta
verses.EversinceMarkZuckerberg,the
boss ofFacebook—sorry, Meta—laid out
hisvisioninlateOctoberforimmersive
virtualworldshethinkspeoplewillwant
tospendlotsoftimein,newonesarepop
pingupallover.Anentertainmentmeta
versewilldelightmusicfans,influencers
willflocktoa fashionmetaversetoflaunt
digitalclothes,andthereisevena shark
metaverse(it hassomething to dowith
cryptocurrencies). Mostly these are the
brainchildren of marketeers slapping a
newlabelontech’slatestcraze.
Onenewvirtualworlddeservesrealat
tention:the“enterprisemetaverse”.Forget
rockstarsandfancyfrocks,thisisessen
tiallya digitalcarboncopyofthephysical
economy.Buildingliving,interactiveblue
prints that replicate thephysical world
might,intime,cometoshapeit.Thevision
ofwhatthismightmeanhasbecomeclear
erinrecentdays.Microsoft, theworld’s
largestsoftwarefirm,earlierthismonth
putitatthecentreofitsannualcustomer
shindig, as did Nvidia, a big maker of
graphicsprocessors,onNovember9th.
Corporate virtual worlds are already
moreofa realitythanMeta’sconsumerver
sion,wherepeoplewillgetto hangout
with their friends at imaginary coastal
mansions.Unlikethatmetaverse,whichis
populatedmostlyby humanavatars,the
corporateversionislargelya collectionof
objects.Theseare“digitaltwins”,virtual3d
replicasofallsortsofphysicalassets,from
singlescrewstoentirefactories.
Crucially,theyareconnectedtotheir
realselves—achangeontheshopfloor,for
instance, will trigger the equivalent
changeinitsdigitaltwin—andcollectdata
aboutthem.Thissetupenablesproduc
tivityenhancingoperationsthatarehard
today,forexampleoptimisinghowgroups
of machines work together. Simulating
changesvirtuallycanthenbereplicatedin
therealworld.And,itsboostershope, a
pathwouldbelaidtoautomateevenmore
ofa firm’sinnerworkings.
Whethertheenterprisemetaversebe
comesa realityisnotsimplyofinterestto
aficionadosofcorporateinformationtech
nology(it). Innovationsunlockedthrough
insights gleaned from digital mirror
worldscanhelpfirmsbecomemoreadapt
able andefficient—helpingthem reduce
carbonemissions,forexample.Promoters
oftheconceptevenarguethatit willputto
resttheoldadage,coinedbyRobertSolow,
a Nobelprizewinningeconomist,thatyou
can“seethecomputerageeverywherebut
intheproductivitystatistics”.
Theconceptofthis“twinworld”,asthe
enterprise metaverse might be called(a
spiffymonikerwillsurelybefound),isnot
new.Someofthenecessarytechnologies
havebeenaroundforyears,includingde
viceswithsensorstocapturedata,known
asthe“internetofthings”(IoT)—another
fieldstillwaitingfora monikerupgrade.
Softwaretodesigndetailedvirtualreplicas
originatedincomputergames,thecurrent
benchmarkforimmersiveworlds.
Butotherbitshave onlyrecentlybe
come good enough, including superfast
wirelesslinksto connectsensors,cloud
computing, and artificial intelligence,
whichcanpredicthowa systemislikelyto
behave.“Digitaltwinsaggregateallofthese
things,”explainsSamGeorge,whorunsthe
enterprisemetaverseeffortatMicrosoft.
Asisitswontasa makerofcorporate
software,Microsofthasdevelopedanen
tireplatformontopofwhichotherfirms
can develop applications. This includes
toolstobuilddigitaltwinsandanalysethe
datatheycollect.Butthis“stack”,assuch
collectionsofcodeareknown,alsopro
videstechnologywhichallowspeopleto
collaborate,includingMesh,a servicethat
hostssharedvirtualspaces,andHoloLens,
a mixedreality headset, with which users
can jointly inspect a digital twin.
Nvidia’s roots in computer graphics
mean it focuses more on collaboration and
creating demand for its chips. Its Omni
verse is also a platform for shared virtual
spaces, but one that allows groups of users
to bring along elements they have built
elsewhere and combine these into a digital
twin they can then work on as a team. The
common technical format needed for such
collaboration will come to underpin digi
tal twins in the same way html, a standard
formatting language, already underpins
web pages, predicts Richard Kerris, who is
in charge of Omniverse.
Both platforms have already attracted a
slew of startups and other firms that base
some of their business on this technology.
Cosmo Tech, for instance, takes Micro
soft’s tools to do complex simulations of
digital twins to predict how they might
evolve. And Bentley Systems, which sells
engineering software, uses Omniverse to
optimise energy infrastructure. Both Mi
crosoft and Nvidia have also teamed up
with big firms to show off their wares. ab
InBev, a beer giant, collaborates with Mi
crosoft to create digital twins of some of its
more than 200 breweries to better control
the fermentation process. In the case of
Nvidia, the top partner is bmw, which uses
Omniverse to make it easier to reconfigure
its 30 factories for new cars.
Despite all this activity, it is not a given
that the enterprise metaverse will take off
as fast as its champions expect, if ever.
Similar efforts have failed or disappointed,
including many IoT projects. “Smart cit
ies”, essentially attempts to build urban
metaverses, turned out to use technology
that was just not up to snuff and relied too
much on proprietary standards.
If the enterprise metaverse does indeed
take shape, though, it will be an intriguing
process. Will it be based on proprietary
technology or on open standards (there is
already a Digital Twin Consortium)? And,
asks George Gilbert, a veteran observer of
the itindustry, how will softwaremakers
such as Microsoft be paid for their wares?
Since their code will be more embedded
than ever in firms’ products and services,
some may ask for a slice of revenue instead
of licensing or subscription fees.
And then there is the question of how
the overall metaverse economy will func
tion. Since most business activity will be
digitally replicated, economists may have
unprecedented insight into what is going
on. Digital twins could exchange services
between themselves and perhaps replace
firms as the main unit of analysis. If digital
twins live on a blockchain, the sort of plat
form that underpins most cryptocurren
cies, they could even become independent
and own themselves. Expect at least asma
ny possibilities as metaverses to unfold.n
S AN FRANCISCO
Companies want to build a virtual realm to copy the real world—and reshape it
Getting lost in the twinworld