T
oem, by Swedish
studio Something We
Made, is not your
usual photography
adventure. Games like
Pokémon Snap, Umurangi
Generation, and Bugsnax, are all in
first-person perspective, with the
viewpoint of the character’s
eye-line and camera’s lens lined up
with each other.
But in Toem this relationship is
completely different. When using
your camera to take a quick snap it’s
in first-person perspective, but the
rest of the game is played from an
isometric point of view. The result is
a totally unique kind of photography
game that lets you see the same
world but in two completely different
ways. It’s a great idea, and one Toem
uses to create interesting puzzles that
combine exploration and hidden-
object mechanics.
The goal here is to help your
cutesy Toem character to complete a
quest given to them by their grandma
- to climb a snowy mountain and
photograph something called the
‘toem’. To get to the icy peak, you’ll
need to journey through a string of
themed cities and towns, helping
locals with their photographic needs.
Requests can range from a girl scout
asking you to take pictures of bugs, a
bear requesting you to snap the
perfect photo of its fantastical tree
hotel, or cheering up a sad skeleton
by snapping their portrait – all goofy
diversions and utterly charming.
Most of the requests are pretty
easy, but the more puzzling ones will
need your perspective-switching
skills to look in every nook and
cranny. Solutions to puzzles might be
hidden underneath bridges, or in
between the slats of stairs. Toem is a
“A world where you use your camera
to discover lots of little surprises”
world where you use your camera to
discover lots of little surprises.
PICTURE PERFECT
The game encourages you to take
your time to stop and look at the
world and I always found that if a
local’s request was too ambiguous,
looking through the camera’s
viewpoint for a fresh perspective
would always help me find the
answer. You don’t need to complete
every quest to move to the next
location, so if you can’t figure a
puzzle out it’s no biggie, but Toem’s
characters are so silly and lovable
that it fuelled me to finish every
possible task.
If you just want a break from
quests altogether, Toem’s cartoon-y
black and white world is just a joy to
wander around and explore, free
from pressure and time limits. The
soundtrack is also excellent, with
plenty of pleasant music tracks to
ease you into the game’s cozy vibe.
Toem clocks in at around the
three-hour mark, making it the
perfect bite-sized indie to snuggle
under a duvet and complete in one
sitting. It certainly left me feeling
warm and fuzzy.
Switching up perspectives in photography game TOEM
SOLUTIONS TO PUZZLES
MIGHT BE HIDDEN
UNDERNEATH BRIDGES
RACHEL WATTS
THIS MONTH
Took a photo of the Fish King
thatwasverymajestic.
ALSO PLAYED
Eastward, Life is Strange:
True Colours
FAR LEFT: (^) Folks
in To e m aren’t
camera shy.
BELOW: This
neighbour gave me a
pair of clogs, which I
wore for a full two
minutes.
THEGAMESWELOVERIGHT NOW
NOW PLAYING