PC Gamer - UK (2021-12)

(Antfer) #1
Euphoria

Contentment

Despair
TIME

Thesetupissimple.Ourunnamed
protagonisthasleftfor the woods to
burnallhispossessions, and it’s your
jobtopush,drop,orslide the crates
ofhisbelongingsintoa fire. In this
block-y,voxelworld,
youcanonlymove
forward,backwards,or
pivotonthespot.Any
blockyou’reholding
willswingroundasyou
turntoo,sospaceis
key.Earlypuzzlesset
thestagesimplyon
howtonavigateand
manipulatethatspace – like how to
besuretoclimbstairs backwards, so
youdon’tbrickyourself in.
AsBonfirePeaksprogresses, it
introducesnewelements – longer
bricks,conveyor-beltlike streams,
andIndianaJones-esque pressure
trapsamongthem.Unlike the smooth
onboardingatthestart of the game,
theintroductionofthese complicated
puzzleelementscanfeel disruptive.

BUILDINGBRIDGES
Withthelongbricks,for instance, I
firstmetthemintheoverworld as a
bridge.Sointhepuzzle that
immediatelyfollowed, I built on that
idea,andtriedtoconfigure a bridge
betweenmyselfandmy crate-of-stuff.
Itdidn’tquitereach,so I tried
repeated,differentconfigurations of
bridge.Allofthemfailed, until I
eventuallyrealisedIneeded to use
thebrickstopushthe crate, instead.
Itmightseemobvious to try
anothertactic,butthe puzzles in
BonfirePeaksaretricky. They’re
full-onheadscratchers, and failing a
fewtimesisanecessary part of
troubleshootingyourway through to
thecorrectapproach.So building a

rubbishbridgedidn’timmediately
signify that I wasn’t supposed to be
building a different, better bridge – I
just thought my bridge was bad.
As you climb through the forested
overworld, you
encounter remnants of
the life you’re
presumably leaving
behind. The big
calculator and chunky
TV say ‘I’m burning all
my belongings to
escape to nature’, but
other elements suggest
something more tragic may have
happened. The distribution of large,
obvious symbols to suggest a story
feels more on the nose than it does

sentimental,however. Paired with
morerandomassets – including a
bafflingpileofsliced watermelon at
theemotionalclimax of the game –
andtheeffectfeels distracting.

PEAKTIME
BonfirePeaks’care to neither
frustratenorcondescend contributes
to its meditative feel. You only need
to complete a few puzzles per zone
to progress. It’s a quick tap of a
button to undo a careless mistake –
or to capitalise on one that triggers an
‘aha’ moment – and you can undo
your way all the way back to the
beginning of the puzzle, if you so
choose. It’s a careful balance to keep
you in your element.
This consideration backfired for
me, however. I increasingly found
that there was some foundational
part of the puzzle’s logic I didn’t get.
There were zones where I set a
significant number of puzzles aside
because I couldn’t even find ways to
experiment, let alone divine a
solution. So when I reached the
climax of the game, I found myself
unable to make the final ascent.
When the solution was later shared
with me, it turned out I’d been
building bad bridges all over again:
by not mastering a late-game
mechanic, I’d only learnt a wrong
way to read the puzzle.
Any individual puzzle in Bonfire
Peaks is good – brilliant, actually


  • tightly crafted, using every part of a
    puzzle map for necessary bottlenecks,
    obstructing height, or escalating
    stairways precisely as needed. Its
    world is beautiful, and as a collection
    of puzzles, it’s incredibly smart. If
    only its uneven progression and
    self-conscious story additions didn’t
    makeforasroughaclimb.


79


Bonfire Peaks is
charming – but without
establishing its tricks, it
risks leaving less fluent
puzzlers behind.

VERDICT

A

sIsatin the snow at the peak of Bonfire Peaks, I’d reached
thefinal part of my journey: by failing to complete the
game.I’d been on a beautiful journey of puzzles so damn
trickythat I, too, wanted to pack it all up and go into the
woods, but it ended here. Whatever closure the main
characterwaslooking for by burning all his belongings, he wouldn’t
quitefindit,andneither would I.

FIRE WALK


BONFIRE PEAKS leaves plenty to think about – and to burn


By Ruth Cassidy


Other elements
suggest
something
tragic may have
happened

NEEDTOKNOW


WHAT IS IT?
A sokoban puzzler
where you burn crates
of your belongings in a
voxel-styled forest
EXPECT TO PAY
£16
DEVELOPER
Corey Martin
PUBLISHER
Draknek & Friends
REVIEWED ON
Windows 10, Intel Core
i5-8300H, 8GB RAM,
GeForce GTX 1050
MULTIPLAYER
No
LINK
bonfirepeaks.com

EMOTIONAL ROLLERCOASTER
The ups anddownsofpuzzle-solving

“I can do
this!”

“I am in the
zone.”

“I cannot
do this.”

“I am
moving to
the woods.”

“Wait a
minute...”

“Aha!”

Bonfire Peaks


REVIEW

Free download pdf