PC Gamer - UK (2021-12)

(Antfer) #1

looking to take control of Aeternum,
with companies – New World’s guilds



  • representing them by fighting wars
    and claiming settlements. When a
    company claims a settlement, it gets
    to tax players using its services, like
    crafting and player housing, as well
    as providing company and faction-
    wide benefits. These settlements are
    the hubs for each territory, so there’s
    plenty of foot traffic,
    and a lot of
    competition.
    Most of what you
    can craft is extremely
    mundane – some new
    gear, some food, some
    furniture for your
    house – and you’ll
    never encounter the
    meaty projects you can usually find in
    a dedicated crafty survival game. But
    I still find the actual act of crafting,
    and the gathering before that, deeply
    compelling. Unlike most MMOs,
    where you’ll find a few gathering
    nodes here and there, Aeternum is
    filled to the brim with stuff to chop
    down, mine, pull out of the ground,
    and skin. Even when things are quiet,
    you’ll still usually hear the telltale
    sign that someone is at work – the
    crack of a pick axe striking iron, or
    the thud of an axe hitting wood.
    All this time you’re helping other
    players, fulfilling orders that will
    develop a town, or filling the trading
    post with your surplus. If you’re
    doing this in a territory controlled by
    your company, or another company
    in your faction, you’ll receive both
    buffs and discounts, giving you more
    reasons to paint the map of Aeternum
    your colour. You’ll also get these for
    just hanging out and doing stuff in
    specific territories, increasing your
    influence with them and getting to
    pick from a set of bonuses.
    There are a few ways to support
    your faction. You can do town
    projects – craft this thing, hunt this
    thing – that contribute towards the
    growth of a settlement, allowing the
    company in charge to level up
    crafting stations and the like, in turn
    changing how the settlement actually
    looks. You can also embark on PvP
    quests that increase your faction’s
    influence in a territory until you can
    declare war and flip it.
    Most of what these quests get you
    to do is rote and repetitive, but the
    reward for this busywork is a real
    sense that you’re involved in
    something big. You’re building up to
    a war, improving a town, and actually


leaving a mark on the world. It’s a
small mark, sure, but combined with
the efforts of your fellow players it
can transform things dramatically.
And the PvP quests, at least, are
elevated whenever other players
flagged for PvP show up. Gathering
100 wood isn’t much of a quest, but
gathering 100 wood while 20 players
try to murder you? That’s exciting.

WORLD WAR
My faction, the
Syndicate, is the
underdog of the server,
with a grudge against
the dominant faction,
the Covenant. Our
conflicts with them
have been so one-sided
that there’s now a conspiracy
suggesting that we’ve got a mole.
There’s intrigue and paranoia, and it’s
the closest New World has come to
feeling like a living world.
It’s a shame, then, that the
culmination of these conflicts, wars,
are only for the privileged few. See,
when your faction has enough
influence in a territory, every
company in the faction has an
opportunity to declare war, with the
winner chosen by a lottery system.
The company that gets to declare war
also gets to take the settlement for
themselves, and gets to choose who
actually gets to fight in the big siege
and when. Since the lottery is
weighted towards companies that
contribute the most, it’s always going
to be the biggest and most active
companies getting to decide who

plays. And if you’re not in that
company, your chances of
participating are greatly diminished.
Even if you are picked, you can be
kicked at any time, all based on the
whims of strangers.
At least the world PvP has almost
no restrictions, and it’s where the
most fun can be had. My most
memorable experience in New World
was a five-hour PvP session that saw
me jumping all over the world trying
to throw territories into conflict,
accompanied by hordes of Syndicate
pals. It’s genuinely a thrill to see a
quiet grove thrown into disarray as a
murderous train of bloodthirsty
players charge into it on a PvP quest.
And you can even get a taste of the
war mode’s sieges. Every territory has
a fort with dense fortifications and
even some defensive structures for
attackers to hide behind as they
exchange musket fire.
While reaching the endgame
rewards you with some new
dungeons and territories to quest in,
I’m so tired of New World’s half-
hearted PvE that I’m only really
interested in continuing the conflict
between the factions. Unfortunately,
even that’s not currently enough to
make me stick around. It’s been fun
to be an underdog for a while, but
that enjoyment starts to wither when
you realise there are so few
opportunities to improve your
faction’s position. With fewer
territories and new players not
wanting to join the losing side, all you
get is a slow decline. There’s just a
sense of hopelessness, with the main
companies now planning on jumping
to another server.
New World’s attempt to tick all the
boxes has left it feeling scattershot
and underbaked. The PvE is the main
victim, which seems to exist purely
out of obligation. But the sandbox,
with its competing factions and
hypnotic crafting loop, kept me
logging back in, at least for a few
hundred hours. There’s still
enjoyment to be had, then, and the
busy servers make this the best time
to experience what New World
actually does well, but now that I’ve
seen all it has to offer, I don’t feel a
compulsiontocontinue.

60


New World’s engaging
crafting and faction
rivalries are held back by
abysmal PvE and a
boring world.

VERDICT

My faction,
the Syndicate,
is the
underdog of
the server

CHOOSE WISELY
What faction should you pick?

THE SYNDICATE
All factions are
functionally the
same, which means
the Syndicate’s
cool-looking gear
makes them the
clear winners.
They’re also the
underdogs on my
server, which made
me gravitate
towards them.

THE COVENANT
Churchy nerds who
love the colour
yellow, this preachy
bunch feel like the
natural villains of the
game, mostly
because they keep
beating up the
Syndicate on my
server. Leave us
alone, you horrible
bunch of zealots.

THE MARAUDERS
The Marauder’s
status as the most
militant faction
doesn’t mean much.
This lot loves a fight,
but we all do. They’re
still better than the
damn yellows,
though, and they
helped the
Syndicate out in a
few wars.

New World


REVIEW

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