Ifyouhadn’tguessedalready,thisis
set in the gritty cyberfuture, and
frankly the city is an utter state. The
streets are packed with cyberscum,
and it’s up to you – as one of three
bounty hunters – to cleanitup,one
crime boss at a time.
Essentially, you hop
between randomly
ordered events until
you reach the boss and
beat the scenario.
Events include vending
machines and traders,
cops demanding ID,
and violent gangs.
Combat is turn-based, but not strictly
‘I go, you go’, as you can choose to
use all four cards in row. Not all will
likely be weapons, but you may want
to chug a healing potion, or throw an
unneeded ID card at the enemy. It’s
worth a shot, as this frees up a slot
for another card.
However,aftereveryactionof
yours, your opponent will sneak a
token into that free slot – a token
you’ll eventually have to click on to
free it up. This initiates the enemy’s
turn,duringwhich they’ll launch an
attack on you. After,
you’ll regain the slot,
and can click the ‘Find’
button to scrounge up a
random card. So it
goes, turn by turn, until
the battle is won.
I hope it doesn’t
sound complicated, as
itisn’t in practice, and
everything you need is handily placed
on the same tiny yet handsome
screen. It’s a neat, novel system
whether you’re fighting a gang of
thugs, or trying to placate a security
guard, and it’s particularly satisfying
when you’re asked for the ID card
you’ve been holding onto, just in case.
Likewiseacashcard and a weapon
dealer,resultingin a gun that will kill
thebossinasingle click. It’s all down
torandomchance, but sometimes the
starsalignjustright.
PUNKED
IfoundVespiaryfar too easy though.
Youalwaysseem to have the
advantage, given how often you can
act in relation to the enemy, and
how frequently guns and body
armour seem to pop up. Moreover,
you get nothing for beating the game
- no ending, no unlocks. You’re
merely dumped back to the menu.
The ‘Escape from New York’ feel
of Vespiary appeals to me, and I
enjoyed its novel take on
deckbuilding combat. But without a
difficulty curve – the whole thing
stays at the same level, from your
first encounter to the crime boss - the game ultimately grows
seriouslymonotonous.
68
It’s original, and I love the
gritty, futuristic setting.
But Vespiary was too
easy to keep me
engaged.
VERDICT
I
f modern games have taught me anything, it’s that in the future
every outcome will be decided by the drawing of cards. Taking the
bins out? Draw a card from your recycling deck. Crap, you drew
the ‘stepped in bin juice’ card. Roguish sci-fi game Vespiary is not
too far from this hellish scenario, as you can only do what the four
cards in your hand allow you to do. Weapon cards are self-explanatory, but
you can also bribe cops with cash cards, or uses viruses to hack machines.
DECKED OUT
Cyberpunk card game VESPIARY puts the deck in Deckard
Everything you
need is handily
placed on the
same tiny
screen
NEEDTOKNOW
WHAT IS IT?
A cyberpunk game
where you use cards to
win battles and other
random events
EXPECT TO PAY
Free
DEVELOPER
Harley Wilson
PUBLISHER
In-house
REVIEWED ON
Intel Core i7-10750H,
16GB RAM, GeForce
RTX 2060
MULTIPLAYER
No
LINK
bit.ly/VespGame
COOLTITLESFORNOCASHbyTomSykes
FREE GAMES REVIEWS
FAR LEFT: (^) Body
armour will absorb
one enemy attack.
LEFT: (^) Sometimes the
boss escapes to
another area.