Architectural Design

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1st ProofTitle: BA: Architectural Design
Job No: PD0710-67/4028

Chapter 3 final (3.3)_.qxd:layouts to chapter one 7/26/10 8:44 AM Page 104


The design project

Initial ideas

In the initial ideas phase it is important to keep
possibilities open to allow innovative ideas to develop.
Favoured solutions are explored through early sketches
and models. The idea in the architect’s mind and the one
expressed by the hand need to be closely linked. Early
ideas may be general but they are never complete;
sketches and models are normally small in scale and
have a certain looseness or vagueness. There are details
to be resolved and connections to be made between
unconnected or even contradictory ideas.
Some ideas will not be needed; others will evolve to serve
more significant ones. This is necessary in order to manage
the overwhelming complexity of the task. A little ambiguity
of expression allows the gap between the mind and the hand
to be acknowledged. The architect thinks, expresses the idea
within the limitations of the media and reflects on the result
before making a decision. Occasionally this looseness
enables an idea to emerge like a happy accident: a small
organisational diagram might have a textural quality that
inspires an idea for the materiality of the building. The sketch
itself triggers a solution that was not anticipated before it was
drawn. Many projects make contradictory or incompatible
demands that must be resolved through ingenuity or
agreement of priorities. Initial ideas are experiments: they
test the effects on the constituent parts of a design and the
reactions of the client, architect and third parties.
Architects must gather project-specific knowledge on diverse
subjects from the client’s business practices to the water
table on the site. There will be project reviews, meetings with
the client, user consultations and negotiations with interest
groups and government bodies, such as planners. The
architect cannot rush to impose form on a project before
reaching consensus on its meaning and purpose. This act
of explaining the project to oneself, and to others, turns the
idea of the project into a story. This narrative informs design
decisions during the project’s development and also gives
meaning to the experience of those who will use the building.

Typical activities
at this stage
Concept sketches
and models
Initial drawings and models
Testing ideas
Research
Understanding scale
Brief development
Opening up possibilities
Inspiration
Concept development
Happy accidents
Feedback
Managing complexity
Setting priorities
Collaboration

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1st ProofTitle: BA: Architectural Design
Job No: PD0710-67/4028

Chapter 3 final (3.3)_.qxd:layouts to chapter one 7/26/10 8:46 AM Page 104

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