■ INDEXMouseListener interface, 199MouseSprite object, 201MouseSpritePanel class, 199–200MouseSprites, 197–199sheet, 197specialization, 196stop feature, 202triggered animation, 197Static blocks, 30–31
Stepping commands
step controls, debug toolbar, 211step into, 212step over, 212step return, 212String concatenation operator, 10
String type, 37–38
Stub, 102
Survivor spaces, 254
■T
TargetClick game
actionPerformed method, 227class, 223–226display, 223Panel class, 227–228Target class, 229–230Whac-a-Mole, 222■U
Unary operators, 53User interface. See Java Swing■V
Video gamesdesign resources, 246–247mechanicsgame logic, 222game loop, 222user interface, 221–222shooting galleryactionPerformed method, 236class, 232–233display, 231expansion, 245limitations, 246paintComponent method, 240panel class, 234–236polygon object, 240resize prevention, 233