Part 2 – Human augmentation technologies
as the gut microbiome – differ in all of us and understanding foods that best interact with
them can yield significant benefits. This science is only 15 years old and further research
is required, but it has already shown how individuals respond differently to the same diet.^7
An estimated half of adults in the UK take supplements on a regular basis.^8 This market
is expected to grow to over £12 billion by 2023.^9 This trend is being replicated in
other developed countries.^10 Categories include sports nutrition, weight management,
vitamins and dietary supplements. The market is, however, fuelled by misinformation and
regulatory challenges, not to mention varying rates of effectiveness of the products.
For example, while creatine has been proven to increase power output and endurance,
results vary; to be effective its use must be tailored to the individual.^11
Section 3 – Core human augmentation
technologies
Figure 4 provides an overview of how human augmentation technologies apply to
each function and identifies four ‘core human augmentation technologies’ – genetic
engineering, bioinformatics, brain interfaces and pharmaceuticals – that could improve
psychological, physical and social performance.
Figure 4 – Human augmentation technologies and the human platform
7 Defence Science and Technology Laboratory report number DSTL/CR119817.
8 Community Research, (2018), Food Supplements Consumer Research.
9 Casey, A., et al., (2014), British Journal of Nutrition, ‘Supplement use by UK-based British Army soldiers
in training’.
10 For details of the Food Supplements Working Group (AK NEM) within Food Federation Germany see
https://www.lebensmittelverband.de/en/federation/organization/food-supplements-working-group-ak-nem
11 Buford, T. W., et al., (2007), Journal of the International Society of Sports Nutrition, ‘International Society
of Sports Nutrition position stand: creatine supplementation and exercise’.
Physical
Psychological Social
Exoskeleton
Sensory Tele-existence
augmentation
Neurostimulation Augmentedreality
Genetic engineering
Bioinformatics
Brain interfaces
Pharmaceuticals