Analysis of Algorithms : An Active Learning Approach

(Ron) #1

Appendix A Random Number Table


This table has random numbers between 0 and 1. If you need a random num-
ber between 0 and N, just multiply the value in the table by N. If you need a
number between “low” and “high,” multiply the value in the table by (high 
low) and then add low to this result.


0 0.21132 20 0.92500 40 0.28029
1 0.26215 21 0.46777 41 0.73297
2 0.79253 22 0.33873 42 0.00309
3 0.28952 23 0.30228 43 0.31992
4 0.93648 24 0.27223 44 0.76521
5 0.93726 25 0.57355 45 0.47253
6 0.35606 26 0.96965 46 0.84203
7 0.16043 27 0.14291 47 0.45840
8 0.40480 28 0.56575 48 0.64955
9 0.74225 29 0.94983 49 0.87323
10 0.70183 30 0.71092 50 0.74374
11 0.41904 31 0.13687 51 0.21248
12 0.75691 32 0.19618 52 0.47449
13 0.00524 33 0.17474 53 0.30492
14 0.59544 34 0.57817 54 0.16348
15 0.51846 35 0.98727 55 0.75307
16 0.38344 36 0.80415 56 0.40643
17 0.30438 37 0.07641 57 0.73857
18 0.05253 38 0.83702 58 0.25217
19 0.16183 39 0.64725 59 0.83369
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