PC Gamer - UK (2022-01)

(Maropa) #1
G

ordon Freeman and
Nick Farell have a lot
in common. Both
work in the field of
secret government
science: Freeman is a theoretical
physicist at Black Mesa, and Farell
is a generator technician at Delta
Base. Both of their companies are
working on teleportation
technology in huge, sprawling
underground labs in New Mexico.
Both are men of few words (no
words, to be precise) and despite
their nerdy leanings are just as
capable with rocket launchers and
shotguns as they are with scientific
equipment. And both are about to
have an extremely bad day.

Half-Life: Delta is a full conversion
mod for the original Half-Life, and it
takes place at the exact same time.
Farrell has come to Delta Base to do
his job as a generator technician,
while over in Black Mesa Freeman is
also arriving for his morning duties of
riding a tram for a half-hour and then
pushing a cart full of alien science
into an anti-mass spectrometer. We
all know how that goes. In fact, in
Half-Life: Delta, we actually get to see
the scene of Freeman pushing the
Xen crystal on his little cart, and then
skeedaddling when everything
suddenly goes boom.
The resonance cascade, in which
monsters from Xen pour into our
world through dimensional rifts, isn’t
localised in Black Mesa. Over in Delta
Base, familiar Half-Life creatures like
headcrabs and vortigaunts begin
popping in. And Farell, like Freeman,
doesn’t have anything resembling a
weapon. As Delta Base begins getting
torn to shreds, all you can do is
watch. At first...

COMMON GROUND
Thankfully, Delta Base has its own
version of Barney Calhoun. I quickly

meet Otis, a security guard, who
speaks Russian. In fact, everyone in
Delta Base speaks Russian (at the
moment, anyway, there are plans for
English voices to be added). Luckily,
there are subtitles, and there’s not all
that much information that needs to
be explained out loud. Monsters are
trying to kill us, so let’s kill them

instead. I follow Otis, who is kind
enough to shoot a bunch of zombies,
until I find a crowbar. Don’t worry,
it’s a completely different crowbar
than the one Gordon Freeman is
currently picking up for the first time
over in Black Mesa. Farrell’s crowbar
is yellow, not orange.
With a melee weapon in hand, I
do something terrible if not
completely unexpected. I promptly
beat Otis to death. I know! I know. It
sounds like an awful thing to do, but
there are a lot of monsters around
and I really need a gun of my own.
Killing Barneys for their ammo is a
common occurrence in Half-Life (I
bet Freeman is doing it right now)
but as Otis drops dead, my screen
goes black. Otis, unlike the many
Barneys of Half-Life, is a mission
critical character. I find out why
when I reload and he unlocks a few
doors for me using the retinal

HALF-LIFE: DELTA

Exploring unforeseen consequences. By Chris Livingstone

NEED TO KNOW

RELEASE
November 19 , 1998
PUBLISHER
Sierra Studios

DEVELOPER
Valve

LINK
half-life.com/en/halflife

MONSTERS ARE

TRYING TO KILL

US, SO LET’SKILL

THEM INSTEAD

MAD SCIENCE


Games where science screwed everything up


DOOM
Sure, let’s try to harvest power
from Hell. What could go wrong?
Besides absolutely everything?


SOMA
Scientists created an AI to
overseethe last of humanity,but
it started animating corpses.

DEAD RISING
Scientists created mutant wasps
which turnedpeopleinto
zombies. Yes, really.


RESIDENT EVIL
Umbrella Corporation went from
creating cosmetics to developing
bio weapons. Then,zombies.

EXTRA LIFE

NOW PLAYING (^) IUPDATE (^) I MOD SPOTLIGHT (^) IHOW TO (^) I DIARY (^) I WHY I LOVE (^) IREINSTALL (^) IMUST PLAY

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