PC Gamer - UK (2022-01)

(Maropa) #1
Sacred Fire

EARLY ACCESS PREVIEW


Set vaguely in ancient Scotland, the plot
(asit is now)sees you trying to warnyour
village about a Roman incursion. Youthen
make for the hills, either for a rescue
mission, or while blowing it off. It took me
about two hoursto reach the end of act 1
on my first playthrough (there arethree
acts planned for the finished game),
by which point I’d been presented
with roughlytwenty gazillion choices.
The village bully tries to rob you.
What do you do?If it comes to
violence, how do you handle it – step by
step. There are a ton of micro decisions to
resolve during each event: a mixture of
dialogue, introspection, action sequences,
and combat.
Essentially,Sacred Fireis a visual
novel, but whereyour every choice is
accompanied by a bevy of stats, which are
pleasingly illustrated onscreen with swish
typographical effects. Youneed to
manage your angerand fear,which can
both reduce the percentagechance of
many choices. But you can increase the
odds by spending MP(Motivation Points).
Faileddecisions can usually be
reattempted acouple of times,
undermining them somewhat, but I

suppose theRNG could get annoying if
that weren’t the case.

HEAD GAMES
Each event is treated like a battle, whether
it’sa literal fightagainsta group of
Romans, or a heated exchange with the
village healer. You respond by picking your
actions and words carefully,but also by
taking a moment to assess the situation,
reflectingon your history with and
thoughts on the people around you. It’sa
fairly in-depth system, tooin-depth
sometimes, turning what could be simple
conversations into drawn-out
psychological evaluations.
I shaped my firstcharacter intoan
idealistic and community-focused villager,
and my second into a loner still haunted
by her traumatic youth. The protagonist’s
background is fixed, but you can change
how they feel about it, reducing trauma
points as they deal withit, orinflicting guilt
points onthe brother who you feel didn’t
have yourback. While thestory is linear
and seemsto reachthe same conclusions
regardlessof whatyou do, it will divert
slightly depending on your choices –for
example, whether you take the time
to search for a missing girl.
On my second playthrough, I
decided not to save Raven, which
simply skipped a huge chunk of act 1.
She appeared briefly by my side in a later
scene – as if I had saved her – so there’s
work to do pruningthe story branches.
I need to mention the artwork, as it’s
fascinatingly strange, comprised of static
3D modelssat atop environmental
backgrounds. There’s a great level of
detail tothe faces, butno expression, even
during fightscenes.It’sas if a bunch of
mannequins have beendressed up to
perform a play.Knock a character down in
combat, andtheir static artwork will
merely be tiltedsideways.It’sone of the
funniest things I’ve seenin a game in ages.
Ultimately, the character models
weren’t toodistractingand undermining
when I got stuck into the in-depth
character development, whichis the best
part of the Early Access build as it stands.
The story isn’t anything to shout about
yet, butI enjoyed the nuts and bolts ofthe
statistical decision-making. Hopefully,my
choices will pay off in the rest of thestory.
Tom Sykes

W

hat’s Geralt’s mindset when he’s cutting
a group of bandits down to size? What
does Shepard really think about the
Normandy crew? These are not
questions I’ve thought to ponder, but Sacred Fire
makes them its raison d’être, opening the hero’s
skull to have a good rummage inside their brain.

Your worst enemy is your own

mind in this psychological RPG

SACRED FIRE

THE PLOT SEES YOU TRYING

TO WARN YOUR VILLAGE

ABOUT A ROMAN INCURSION

EXPET TO PAY
£ 15

DEVELOPER
Poetic

PUBLISHER
Iceberg Interactive

LINK
sacredfiregame.com

NEED TO KNOW

PLAYED
IT

Etain’s mysterious
backstoryis left
tantalisingly unfinished.
Free download pdf