PC Gamer - UK (2022-01)

(Maropa) #1
WILDERMYTH

Robin Valentine, print editor: I don’t think
any videogame has evermoresuccessfully
evokedthe feel of a tabletopRPG. A few
hours inWildermythislikea supercut of a
fantastic year-long Dungeons& Dragons
campaign. Withthe procedural systems asyour
dungeon master, you followthe lives and
adventuresof entireparties of heroes, each
organically growing and developinginall sorts of
unexpecteddirections. And theyreallyare
unexpected– while it’sperfectly possiblefor a
warrior tojustfind a magic sword and kill a
dragonwithit, it’sequally likelythey’ll becursed
toslowlytransform intolivingcrystal, ormakea
pact withanancient tree, orupset a witch who
turns their headintoa raven’s.
Theyevenage, and fall inlove, and have
children; eventuallythey’ll retire, if theysurvive
the adventurer’slife. They’re never reallygone,
though– yourfavouritesbecomelegacyheroes
who can returnrejuvenated insubsequent
campaigns, likepulling out yourfavourite old
character sheet for yet another dungeon run.
Combine all thatwithreallyinteresting,
tactical combat and a great metalayer that
seesyou adventuring acrossthe landwhile
tryingtokeepitfreeof invasionand
corruption, and you’vegot a recipefor someof the
most memorable non-linearstories I’veever


resemblesmugprotagonistsof
early 2000s webcomics. They
shouldn’t befighting mythic
beasts, theyshouldbearguing
about Xboxgames ona couch.
But I keptplaying and I’m
gladI did. Ina great campaign
called‘Elunaand the Moth’, I
brought backold characters
alongside fresh
ones, and
thoughreset to
first level they
progressedin
other ways.
One’s flame-arm
spreadtocover
other limbs,
another went
fromhavingwings tojustbeing
a crow. Their relationships
deepenedaswell, developing
romancesand rivalries that
playedintohow theyfought
together. AsRobin says, it’slike
a tabletopcampaignthat runs
for ages, players comingand
going, all the stories getting
tangled uptogether.

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experienced. Thisisthe
emotional investment of XCOM
times 100, and it’sgreat seeinga
videogame drawonthe actual
feel of tabletopRPGs, instead of
just their mechanics orsettings.
Just makesureyou crank up
the difficulty – yourheroes’
journeysand the tactical
challengesof
combat are
bothmore
compelling
whendeath
lurks near.
Campaigns
becometales of
desperate
resistancein
the faceof overwhelmingodds,
and that’sjusttasty drama.

JodyMacgregor, AU/weekend
editor: I wasn’t sureabout
Wildermythatfirst. I liked the
magic and the papercraft
monstershopping aroundlike
invisible hands are picking them
up, thoughthe adventurers

GAME OF THE YEAR2021


BEST

RPG
2021
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