It’s a problem that Vanguard fails to
resolve, which is a shame because
there are hints of more interesting
ideas amid the game’s familiar sights
and sounds. But in the end Vanguard
submits to expectation. There are
certain things a Call of Duty game
must be, and
Sledgehammer ticks
those boxes in
dependable but
unadventurous fashion.
The campaign is
most indicative of the
gulf between
Vanguard’s ideas and
execution. The story
revolves around a group of special
forces agents plucked from different
theatres of the war, who are
dispatched on a secret mission to
Berlin in the final days of the Reich.
The action commences with a raid on
a German train while fires from the
Russian advance rage in the distance.
This rolls seamlessly into an assault
on a submarine dock, where the
group learns about a secret Nazi
operation known as Project Phoenix.
OPSY DAISY
It’s an interesting setup for a WWII
shooter. The prospect of following
this group of renegades through
infernal Berlin is tantalising, and I
was keen to see what tale
Sledgehammer would spin in this
relatively unexplored area of the war.
But this isn’t what happens.
Immediately after the raid, your
group of agents are captured by the
Nazis, and spend most of the
remaining campaign imprisoned
beneath some gloomy Nazi
administration building. While our
heroes sit around sucking their teeth,
the campaign hops between
flashbacks that individually focus on
each member of the team’s
experiences during the war.
In other words, what initially
seems like a different
take on the Second
World War turns out to
be just another playable
highlight reel of the
conflict. Admittedly,
Sledgehammer tries to
put twists on the more
familiar encounters.
The obligatory D-Day
mission involves parachuting into
treacherous Normandy woodland
before assaulting a clifftop bunker
from behind to facilitate the D-Day
landings, while the Pacific themed
Numa Numa Trail sees you join
forces with an all-black American
unit, dodging Japanese deathtraps
and snipers in preparation for a
spectacular assault on an airfield. The
highlight of the campaign is
Stalingrad Summer, which gives you
a taste of life in WWII’s lynchpin city
prior to the Nazi assault, before all
hell breaks loose in the campaign’s
standout action sequence.
Not all the missions are so well
thought out. The later missions set in
north Africa are spectacular, and lent
a sense of fun by your team of cocky
Australian saboteurs. But ultimately
it’s a derivative drive through the
desert. The biggest letdown is the
Battle of Midway, where breath-
taking scenes of aerial combat are
undermined by Call of Duty’s refusal
to cede control of the flightstick,
constantly pushing you toward the
next objective rather than giving you
a chance to enjoy the fighting.
TEAM PLAYERS
The campaign’s broader issue,
though, is it offers little opportunity
to experience your spec-ops team as
a (^) team. It’s a shame because, for once,
the characters are a likeable bunch.
The writing may be heavily splashed
with patriotic pathos, and the fact the
game uses quotes from its own
characters for the death-screens is
painfully pretentious. But the general
rapport of the squad is engaging,
while characters like Lucas the
Australian saboteur, and Polina the
Russian sniper, are given enough
depth to make you care about them.
Sadly, there are only two missions
in which the squad actually work
together. The rest of the time, they’re
incarcerated in a prison cell, while
Dominic Monaghan’s creepy Nazi
administrator tries his best to conceal
Vanguard’s almost complete lack of
plot. The cutscenes are long and
meandering, and it all leads up to an
underwhelming final mission.
As the campaign struggles to make
the best of its ideas, multiplayer is
more progressive, bringing a couple
of broad changes and more bespoke
new features that make a small but
noticeable difference from previous
years. Foremost among the new
additions are more destructable
O
nce again, Call of Duty spins its wheel of war, and for the
sixth time in the series’ history, the needle has landed on
‘World War the Second’. Call of Duty has always been
most comfortable booting Hitler right in the
Panzerschrecks, nestled cosily in the history of the
victors, safe in the knowledge that the baddies really were bad. But it’s
also the most difficult setting from which to build something new.
There are only so many World War II battles, after all, and Call of Duty
has covered them exhaustively over the years.
DUTY STALLS
Despite some impressive moments, CALL OF DUTY: VANGUARD struggles to stand out
By Rick Lane
Sledgehammer
tries to put
twists on the
more familiar
encounters
NEED TO KNOW
WHAT IS IT?
Activision’s annual
cash-cow,this time
with a World War II
theme.
EXPECT TO PAY
£50
DEVELOPER
Sledgehammer Games
PUBLISHER
Activision
REVIEWED ON
AMD Ryzen 5 3600,
Nvidia GeForce RTX
2080 Super, 32 GB RAM
MULTIPLAYER
Yes
LINK
callofduty.com
WAR NEVER CHANGES
My rating of the CoD WWII campaigns
Call of Duty
Call of Duty: United Offensive
Call of Duty 2
Call of Duty 3 (not on PC)
Call of Duty: World at War
Call of Duty: WWII
Call of Duty: Vanguard
Call of Duty: Vanguard
REVIEW