PC Gamer - UK (2022-01)

(Maropa) #1

maps. While we’re not talking
Battlefield levels of destruction,
certain walls and windows can be
shattered to alter the flow of maps,
and environments are subject to a
more cosmetic ‘dirtying’ over time. It
gives the maps a satisfying sense of
progression, and it’s fun to see the
mess left behind by a half-dozen
bombing-run killstreaks.
Less notable but
arguably more
significant is the
introduction of Combat
Pacing, which
essentially lets you
select the rough
player-count for each
mode. There are three
pacing levels: Tactical,
Assault, and Blitz. Tactical keeps the
player count low, resulting in an
almost Counter-Strike feel. Blitz,
meanwhile, can have anywhere
between 16 and 48 players, which
means intense action and killstreaks
by the bucketload. Personally, I liked
letting the game cycle through the
different tiers. It made for a good
showcase of how varied Vanguard’s
multiplayer can be.
Modes-wise, Vanguard hinges
heavily around classic scenarios like
Team Deathmatch and Domination,
while there’s a new version of
Modern Warfare’s Gunfight mode
called Champion Kill. This sees
players square off in teams of two or
three in small-scale rounds. You all
start off with the same loadout, but
cash you earn by winning lets you
upgrade your weapons and
equipment, meaning fights gradually
diversify as they progress.
For me, though, the highlight of
Vanguard’s multiplayer is Patrol. This
is a capture and hold-scenario similar
to Domination, but there is only one
control point that moves randomly
around the map. This makes it far
more dynamic than traditional
Domination, as the team in control
must constantly adjust its defence to
counter new sightlines or angles of
attack. It’s a fun, frenetic mode that
balances teamwork with your ability
to react, although it’s best played on
Tactical or Assault Pacing. Blitz turns
Patrol into a chaotic pile-on.


SMITHING THE POINT
All considered, I like Vanguard’s
multiplayer, but there’s nothing here
that makes it a must-buy. Like the
campaign, it seems to struggle with
the World War II setting. There’s


nothing as interesting as Call of Duty:
WWII’s War mode, for example,
while the whole gunsmithing
element of the game feels entirely
out-of-place with World War II
era-weaponry. Indeed, one thing I
would like from Vanguard is a ‘no
attachments’ mode, where you play
exclusively with the default weapons


  • scopes and stocks be damned.
    I suppose I’m now
    obliged to talk about
    Zombies. Cards on the
    table, I’ve never really
    cared for CoD’s
    Zombies mode, and
    Vanguard’s version
    does little to convince
    me that I’m missing
    out. Der Anfang centres
    around a hub in Stalingrad, from
    which you can access portals that
    transport you to different places like
    Paris or the Pacific, where you must
    complete one of three objective types.
    One sees you collecting runes to
    disable a series of magic obelisks,
    another involves protecting a floating
    orb as it travels around the map, and
    the third is a ‘kill zombies until the
    timer runs out’ affair.
    Completing these missions earns
    you Cursed Hearts. These are spent
    at an altar on various powers that can
    combine with your weapons and
    abilities in, well, I was going to say
    ‘interesting ways’ but frankly that’s
    pushing it. For example, I combined
    the combat shotgun with an ability
    that reloads your gun for you on a
    critical hit. The result of this was I


hardly had to reload again, letting me
mow zombies down easily. More
powerful versions of these abilities
become available to buy as the
zombie horde grows, so the combat
scales in intensity as you progress.
But with only three mission types
and three zombie types, the hamster-
wheel grind quickly emerges.

STORMY WEATHER
There is one last issue relating to this
year’s Call of Duty that must be
addressed. Sledgehammer’s game
releases off the back of truly horrific
allegations of discrimination and
sexual harassment at Activision
Blizzard has led to the state of
California suing the company. It’s the
most egregious example yet of the
game industry’s endemic
mistreatment of women.
Sledgehammer, for its part, addressed
the allegations against its parent
company in the run-up to release,
and there are ongoing efforts by the
ABK Workers’ Alliance to improve
the culture of the company.
It’s difficult to address this topic in
a sufficiently nuanced fashion within
the scope of a review. The PC Gamer
site has covered the story extensively
as it has unfolded and will continue
to do so. Nonetheless, during the
process of review the allegations
were never far from my mind, and
although I wouldn’t want to punish
the work of Sledgehammer for
actions taken by people elsewhere in
Activision Blizzard, I also find it hard
not to be frustrated at the prospect of
who might profit from the positive
things I’ve said about Vanguard, and
how that feeds, however slightly or
indirectly, into facilitating a culture of
harassment and abuse.
I hope there is no need to make
such clarifications in the future,
because there are glimpses of
ingenuity within Vanguard, and
perhaps Sledgehammer can take
those ideas and run further on its
next outing with the series. This time
around though, my feelings are
largely indifferent. The singleplayer
has a couple of great missions, and
the multiplayer has a couple of good
modes. But on the whole, Vanguard is
a war we’ve seen before.

60

Multiplayeris as good as
ever,but thecampaign
and Zombiesmode fail to
capitalise on what could
be interesting ideas.

VERDICT

Modes-wise,
Vanguard
hinges heavily
around classic
scenarios

H A M M E R I N G I T H O M E

Sledgehammer’s decade with Call of Duty

C A L L O F
D U T Y 3
2 0 1 1
Co-developed with
Infinity Ward

C A L L O F
D U T Y :W W I I
2 0 1 7

C A L L O F D U T Y:
B L A C K O P S
C O L D W AR
2 0 2 0
Assisting Treyarch

C A L L O F D U T Y:
A D V A NC E D
W A R F AR E
2 0 1 4

C A L L O F
D U T Y :M O D E R N
W A R F AR E 2 0 1 9
Assisting
Infinity Ward

C A L L O F D U T Y:
V A N G UA R D
2 0 2 1

Call of Duty: Vanguard

REVIEW
Free download pdf