On the other hand, reverence to the
past can be restricting, and I can’t
help but feel that Age of Empires IV
could havebeen something more.
While I respect Relic’s decision to
play things fairly safe,
that should result in
making what’s already
there really shine;
polish those mosque
minarets and
Moscavian onion
domes, pump up those
population limits, let
bodies fly with
abandon upon impact from
cannonballs and elephant heads.
Instead, there’s a staid
utilitarianism throughout much of
Age of Empires IV– everything in it
works much as it ever did, but
without the flair that could have
made it a grand celebration of that
timelessAoE formula.
The campaigns follow the
Normans, Mongols, Rus, and English
across three distinct eras each.
Interposed throughout each
campaign are crisp documentary-like
videos showing footage of significant
castles, towns, landscapes, and
battlefields as they are
today, superimposing
hundreds of wireframe
soldiers over them.
The documentary
style permeates into
the campaigns
themselves, with most
of the stories told
through a narrator
rather than in-game characters. It
keeps you at a distance from Genghis,
Ivan the Terrible, and other movers,
shakers of medieval history, which is
disappointing given Relic’s history of
great RTS storytelling.
Regardless, the campaign throws
up plenty of great set-pieces; there’s
the Battle of Xiangyang to establish
Kublai Khan as Emperor of China,
Dmitry Donskoy’s power-shifting
defeat of the Mongols at Kulikovo,
and over in the west the Battle of
Bremule to establish England as a
regional power. These missions aren’t
easy either – on standard difficulty I
found I had to quickly wrap my
fingers around the new keyboard
shortcuts to keep up.
But these sleek campaigns are just
a foreword to the stories you’ll be
crafting on the Skirmish maps with
the eight eclectic civs on offer. It’s not
a huge number, but the visual and
strategic variety between these
factions is one of the most significant
evolutions in the series.
The Mongols are the biggest
wildcard, capable of packing entire
towns up into carts and relocating to
anywhere on the map. For a simpler
player like me, the Delhi Sultanate,
with its war elephants and research
system based around scholars, was a
hoot, while the Rus accrue gold
through hunting cabins and bounties.
Your path through the ages is
further refined each time you
advance an age, when you get to pick
one of two civ-specific landmarks
that will advance your empire in
different directions.
WISEUP
A couple of the civs even have their
own twists on age advancement. The
Abbasids add wings onto their House
of Wisdom instead of erecting new
landmarks, while the Chinese can
build two landmarks per age and
found dynasties which grant bonuses.
You can even ‘build tall’, with the
Holy Roman Empire gaining bonuses
based on buildings you place near
their central structures.
While the core mechanics and
loops will be familiar, the carefully
designed civs and age-advancement
choices offer an intricate new web of
strategies and approaches to each
match. It’s Relic’s bravest evolution of
that preciousAoE formula, and it
really diversifies the game.
Upon starting a new game,
returning players will immediately
W
ith Age of Empires IIstill heldupasa paragon of
strategygames, you can see why new seriesdeveloper
Relic has decided tomodel Age of Empires IVonthe
secondentry. The latestiteration stripsawaythe
complexitiesofAoE III, while addingwelcome touches
ofits own. Chief among these are asymmetrical factions, which will elicit
screams ofbloodyimbalance but count asthe game’sgreatestsuccess.
ACT YOURAGE
The uniquecivilisations arethe stars, showing that less is more inAGE OF EMPIRES IV
By Robert Zak
It’s Relic’s
bravest
evolution of
that precious
AoE formula
NEED TO KNOW
WHATIS IT?
A new entry in the
iconic historical
real-time strategy
series
EXPECT TO PAY
£50
DEVELOPER
Relic Entertainment
PUBLISHER
Xbox Game Studios
REVIEWED ON
Ryzen 7 5800H, Nvidia
GeForce 3070 (mobile),
16GB RAM
MULTIPLAYER
Yes
LINK
ageofempires.com
THE PEOPLE HAVE SPOKEN
The DLC packs people want most, according to a fan poll
MESOAMERICA
It’s got to be the
Aztecs. Before the
Spanish came and
cocked everything
up, there was a rich
history of conquest
and politics between
the Aztec city-states,
leading to the Aztec
Triple Alliance.
SOUTH EUROPE
A vast region with
plenty of intriguing
powers like Castillan,
Venice and Genoa,
though Byzantium is
probably a favourite
with its influence and
gloriously turbulent
history during the
medieval era.
NORTH EUROPE
Everyone loves the
Vikings, but the
Viking era ended by
the period covered in
AoE IV, and the
12th-14th centuries
were a time of
Christianisation,
unity, and relative
peace in the land.
EASTERN
EUROPE
Given that the Rus
already feature, the
next logical jump
would be Poland,
which began life as
an nation in the tenth
century. Sadly, this
era predates the
famous cavalry.
Age ofEmpires IV
REVIEW