Forza Horizon 5 doesn’t needtodo
what other racinggames would do. It
just needs tobea Forza Horizon
game. It’sa serieswithnoserious
rival, and assuchit feels
unchallenged. It’snot
being forcedto
reinvent the wheel, and
soit’scontent tojust
honeand refine – tobe
the best Forza Horizon
itcan be.
If you haveplayed
any previousForza
Horizon games you
already knowwhatthismeans. A
map filled withmoreicons thana
Ubisoft openworld, eachdenotinga
raceevent, a PRstunt, a rumour
about somevintage car, ora seriesof
challengesorganised intoa handful
of stories. Asyou win races and
completeevents, you’rebombarded
withrewards. You earnaccolades –
mini achievementsthatact asForza
Horizon 5’s careerprogression system
- someof which rewardnew cars
and new phrases tospaminchat. You
earnwheelspinsthatcan dropcars,
cashand clothes.
The rewards comesothick and
fast, thatcollectingnew carsismore
about broadeningyouroptions than
straight progression. You’ll likelyget
anS2class car – among the fastest - inyourfirsthours. But, thanksto
the restrictionspresent inthe
seasonal playlist, you’reencouraged
tochase different makes and models.
The seasonal playlist isthe heart
of Forza Horizon 5’s liveservice. Each
weektakes place ina new seasonand
offersa variety of eventsand
challenges, usually withrestrictions
toclass, type, and difficulty. Assuch,
itsucceedsbyforcing you out of your
comfort zone, and makingyou think
about how toovercomethe
restrictionsit presents– givingyou
reasons tothink about yourgarage
and whatfits yournext goal.
MEXICAN WAVE
You’ll noticeat this
point thatI’venot
talkedabout anything
new toForza Horizon
5. There’s a reasonfor
that. Yes, there’s a new
event type– an
‘expedition’ – usedto
unlockthe outpoststhatcontain
different racingdisciplines. You goto
a new area, completesomeobjectives
and yourmap fillsupwithnew road,
street, dirtorcross country races.
Evenso, calling thisa new feature
may beoverstating the point. Withso
manyevent types already, any slight
variation struggles tostand out.
Really, then, the major new
feature of Forza Horizon 5 is, simply,
its setting. Mexicoismorevariedand
vibrant thanForza Horizon 4’s UK
- withrainforests, towns, deserts, and
many, manycacti tobashinto. The
weather ismoreinteresting too.
Throughout, the game’scharacters
reference Mexican culture and
history, althoughit’sall filtered
through the series’ relentless
positivity. It’shardtothink of its
world asa real place, not because it’s
a pick-and-mixtruncationof real
locations, but because itexistsina
universewhere bad thingsdon’t
happen. Everyoneislovinglifeall of
the time– the festival isa constant
party, where destruction means skill
chainsand harsh vibes don’t exist.
ThisisForza Horizon’s whole
deal, though, and while I might roll
myeyesatthe dialogue, I can’t
pretend I don’t get swept upinthe
atmosphere. InevitablyasI play, I
havea big, dumbgrinonmyface.
It’sjustthatkindofgame. Similarly,
I can’t reallycriticise itfor not
innovatingthe series– makingbig,
sweepingchanges for the sakeofit
feeling moredifferent. It’seasyto
forgetgiven how effortless
everythingfeels, but the sheer detail
ofits environmentsand the level of
craft evident ineachofits over500
carsisastounding.
Thisiswhathappens whena
seriesgetstoexist without any
serious competition. It getstofocus
onand perfect the thingsit’smost
interestedin. While I’d lovetoknow
what Forza Horizon would looklikeif
ithad any serious rivalsforcing it
towards greater innovation, I’ll
happily makedowithplaying the
most polishedand confident Forza
Horizon gamemadetodate.
90
The seriesgetsa new,
lushsetting, but
otherwise iscontent to
simplyfine-tune an
already winningformula.
VERDICT
A
fterbeing airdroppedfroma cargo plane in an AMG One, I
arriveat the festival siteto a fanfare. The organisersare
delighted – their ‘superstar’ is finallyhere– and to celebrate
theyoffer me a choiceof startingcar. I leave the siteand
headto my firstracein a CorvetteStingrayCoupe. Thisisn’t
how racinggames are supposedto start. I shouldbe battlingfor winsin
somehatchback. Instead, I’m being handeda 500 horsepowersupercar.
CRUISECONTROL
FORZA HORIZON 5 is more ofthe same, and that’s OK
ByPhil Savage
Inevitably
asIplay, I
haveabig,
dumb grinon
myface
NEED TO KNOW
WHATIS IT?
A ridiculous car
playground
masquerading as an
open world racing game
EXPECT TO PAY
£50, free on Game Pass
DEVELOPER
Playground Games
PUBLISHER
Xbox Game Studios
REVIEWED ON
RTX 3080Ti, 32GB RAM,
Ryzen 7 3700X
MULTIPLAYER
Yes
LINK
bit.ly/3FxV0uI
AFTERPARTY
Forza Horizon 5’s multiplayer explained
OPEN RACING
Weirdness rating:
Low
It’s a race, just with
real people. Pretty simple, really,
but there’s plenty of variety
between the different cars,
classes and terrain types.
HORIZON TOUR
Weirdness rating:
Still low
Team up to take on
an AI team in a series of races.
The better each racer on your
team places, the more points
you earn.
PLAYGROUND
GAMES
Weirdness rating:
Slightly higher
FPS standards like capture the
flag and king of the hill, but with
cars. In my experience, these are
often wildly unbalanced.
ELIMINATOR
Weirdness rating:
Off the charts
It’s battle royale, but
with cars. It’s got loot drops that
give you better cars, a slowly
closing ring and eliminations.
Extremely bizarre.
Forza Horizon 5
REVIEW