PC Gamer - UK (2022-01)

(Maropa) #1
During every full moon, its residents
transform into cats and dogs – a
power you soon snaffle for yourself.
But while they remain moon-bound,
you can change forms whenever you
like, leaping over walls
and onto rooftops as a
cat, or following scents
and, er, peeing on stuff
in your faster canine
form. You’re Naomi
Hayward, by the way:
an American
photojournalist who
has come to town to
work off an eye-watering
£30,000,000 debt. She’s selfish, rude
and frequently the butt of the game’s
many jokes. She’d make a great
sitcom character, as her dignity is
eroded at every available opportunity.
The main way the game does this
is with its smorgasbord of side quests.
These are the sort of lesser RPG
quests you’d hoover up on a notice
board and then tick off over an
afternoon, but they’re enlivened by a
cast of colourful characters and a
well-realised open world, whether
you explore it on foot, on the back of
a sheep, or on your own four paws.

DOG’S BODY
Quests often utilise your
transformative abilities, but also
Naomi’s camera, which can be used
to generate #content for an
Instagram-style social media
platform. This is the main way you
earn money in the game: by taking
photos that fit with the trending
hashtags. The more popular the
photo, the more money will trickle
into your account. As well as being
engaging in its own right, this system
encourages engaging with the world

around you, and noticing the details
of the game’s vividly British setting.
With its misty, sheep-laden fields,
ancient cairns, and cosy pub interiors,
Rainy Woods certainly looks the part,
while the story delves
surprisingly deep into
British folklore.
Mythological titbits are
mashed together with
sci-fi elements, fourth
wall jokes, and plain
bonkers moments. In
other words, don’t take
the mysteries seriously.
I learned to just roll with it and
embrace the (mostly funny)
nonsense, which culminates in an
ending that takes it to another level.

If you go in expecting concrete
explanations to the town’s myriad
mysteries, you may be disappointed,
but on a thematic and emotional
level, I found the ending satisfying.
But as well as a murder mystery, I
said this was a life sim, didn’t I? Sadly,
this element too is a bit insubstantial:
just one more ingredient inThe Good
Lifecasserole. You can buy
decorations for your garden, plant
and harvest veggies for no real
benefit, and pick from a handful of
pre-defined styles for your house.
You’ll also need to eat (often) and
sleep (oddly very little). But you can’t
really customise your home, or form
relationships with the townsfolk.
That’s a shame, because it’s the
characters that makeThe GoodLife,
from the cash-obsessed Naomi to the
half-cut local vicar, to Lonette, the
buff farmer who lives just outside
town. I like that their cat and dog
forms retain elements of their
appearance or personality, and I love
the clay-like character models that
express so much, even before you
speak to them. Oftentimes, the game
feels like a Wallace and Gromit
pastiche of a modern sci-fi show.
As I reflect onThe GoodLife, it’s
with a warmth I didn’t feel when I
was traipsing back and forth across
the wilderness to gather bafflingly
elusive crafting components, for
villagers that seemed to have
confused me with Deliveroo. But the
more you explore a place, the more
you come to know it, and the more it
starts to feel like a real place.
After solving countless tiny
problems, tangling with bigger
supernatural ones, and literally
marking my territory with litres of
dog piss, I’ve come to regard Rainy
Woods as a home.

79

Weird,goodnatured and
prettyfunny withit, The
Good Lifestandsapart,
just likemostSWERY
games outthere.

VERDICT

Y


ou’ve probably heard of SWERY. Or if you haven’t, you know
his magnum opus, DeadlyPremonition, of which The Good
Lifeis a kindred spirit. Both involve a murder in a small
town, but while the former leans into detective work and
survival horror, The GoodLifeis a life sim... sorta. It also feels
like an RPG, but with (almost) no combat and an abundance of menial
quests, which have you trudging the mysterious town of Rainy Woods.

THE GOOD PLACE

It’s a dog’s (andcat’s) lifein THEGOOD LIFE

ByTom Sykes

I learned to just
roll with it and
embrace the
(mostly funny)
nonsense

NEED TO KNOW

WHATIS IT?
A life sim/mystery/
adventure game set in a
town whose residents
transform into cats
and dogs
EXPECT TO PAY
£24
DEVELOPER
White Owls Inc
PUBLISHER
Playism

REVIEWED ON
Intel Core i7-10750H,
16GB RAM, GeForce
RTX 2060
MULTIPLAYER
No
LINK
whiteowls.co.jp

GOOD VIBRATIONS

The GoodLife’sgenre stew

10%
MURDER
MYSTERY
I wouldn’t buy
the game just
on this basis.
It’s a minor
element.

30%
ADVENTURE GAME
The Good Life has the same crazy,
anything-can-happen spirit.

5%
SHEEP SIM
You can tame,
name, and
ride sheep.

15%
LIFE SIM
It’s noStardew
Valley, but you
do feel like a
resident.

40%
RPG
RPGs are full
of slightly
tedious side
quests.

The GoodLife

REVIEW

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