PC Gamer - UK (2022-01)

(Maropa) #1

R


eviewing something as
influential as Maniac Mansion
feels slightly absurd, like I’m giving
you a critical appraisal of bees. But
it’s worth knowing that Maniac
Mansion is still worth playing. And it
does loads of stuff that still feels
surprising. As a point-and-click game
I’m expecting to meander around
without any sense of urgency, but I
immediately saunter into the wrong
room and get locked in a dungeon.
Better still, I’m able to escape when
one of my buddies gets captured and
we find a button hidden behind a
fake brick. The interface feels
cumbersome now, but there is
something immersive about
having so many ways to
bollocks up a puzzle.


MANIAC MANSION


80

I

t’s quite hard to find games about
big old buildings that a) aren’t
scary and b) I haven’t re-reviewed
before. That’s why Rusty Lake Hotel
is nestling here like roasted venison
upon a bed of mushrooms and
rosemary. Which, with the necessary
context, is still a rather frightening
thought. It’s Fawlty Towers meets
Hannibal: a game about preparing
dinner for (and with) your guests.
The route to murdering and cooking
them is often crooked – it involves
solving a series of puzzles while they
wait for death – but the weirdness of
it all helps excuse some ludicrous
solutions. Unless Tabasco sauce does
in fact come from the nose of
deer skulls, in which case I
stand corrected.

RUSTYLAKE HOTEL

66

T

opping off this month’s theme is
Pacify, a game that proves that
investigating spooky places with
friends does nothing to lessen the
unpleasantness. Although, to be
honest, the most frightening thing
about Pacify for me was the nausea I
got from playing for too long –
vengeful wraiths have nothing on a
stomach that feels like it’s been in a
tumble drier. Sickness aside, this is a
simple, moreish investigative horror
game and possibly the first
that’ll make you glad to lay
eyes on horrible dolls.

PACIFY

65

THEY’RE BACK

EXPECT TO PAY
£ 15


DEVELOPER
Bloober Team

PUBLISHER
Aspyr

NEED TO KNOW


I

’ve often wondered how I’d die
in a horror movie. I assumed
something heroic, like having
my knees eaten while I lift starving
orphans onto a rescue helicopter.
Layers of Fear has been kind
enough to confirm the grim truth.
Apparently I get locked in a
basement and starve to death after
effing about with a ouija board I
should obviously have left alone.

It’s not even that I was stupid enough
to play with such an obviously-cursed
item – more that I broke the
sacrosanct gaming rule of following
the light and going where the game
wanted me to. It’s not the ideal finale
for my first go, but it does highlight
one of the game’s most interesting
and unforgiving features: if things go
wrong, that’s it. Game over.
A second attempt is more fruitful,
quite literally. I stumble into a

kitchen that features a painting
which spews forth endless apples,
and I’m not sure if it’s supposed to be
terrifying or delicious. This is
perhaps the biggest issue with Layers
of Fear: one scare isn’t enough. There
have to be 2 0, daisy-chained together
like monstrous bunting. The game
has a tendency to bury you in
cascading dolls and warping
corridors. It all comes quite early for
me, too. Before I really have time to
understand what ‘normal’ looks like,
the doors are switching around and
the paintings are flying off the walls.
It’s effective, but some restraint
would help the big scares stand out. I
still love the ambient storytelling,
artistic suffering, and the scrawled
notes hinting at past horrors, but I
also feel that Bloober
Team don’t quite trust me
enough to decide when I
need to be scared.

ART ATTACK

LAYERS OF FEAR is spooky, but in a loud way

BELOW: (^) ‘Portrait of a Young Games Journalist’.
Even the furnaces
in Pacifylook
terrified.
71

Free download pdf