Hold the
mushrooms.
Journey to the Savage Planet
PREVIEW
RELEASE
2020
DEVELOPER
Typhoon Games
PUBLISHER
505 Games
LINK
www,savageplanetgame.com
NEED TO KNOW
Well, why the hell not? I’m stranded on this
strange alien planet so I’ll take my meals
where I can find them. And it’s not the
most disgusting thing I’ll do while I’m here.
I recently got to play a short demo of
Journey to the Savage Planet, a first-
person exploration game planned for
- It’s the first game from
Typhoon Studios, which was founded
by former creative director of Far Cry
4 and Assassin’s Creed 3, Alex
Hutchinson, along with other
industry veterans from EA and Warner
Bros. As an astronaut and pioneer for
Kindred Aerospace—they’re the
fourth-best interstellar exploration
company, which is really confidence-
boosting—I’m tasked with exploring and
cataloguing everything on this wild planet
to determine if it’s suitable for colonization
by human beings.
I wouldn’t even call this planet a
particularly savage one, really. There are
some hostile creatures here, and I do
occasionally hear a deep and ferocious
roar in the distance... but how dangerous
could whatever’s making it be? Everything
else here seems either indifferent to me or
just plain scared. I laugh when I approach
some short purple dinosaurs and they flee
from me, shrieking in fear, sounding for all
the world like a maid in a 1950’s slapstick
comedy who’s just seen a mouse.
There are also pufferbirds hopping
harmlessly here and there; round little
creatures that mean me no harm and who
are easily splattered into glop by my gun. I
carry cans of compressed cheese with me
in my free hand, and when I throw them
the pufferbirds scuttle over to eat it. This
is useful when I need to, say, trick the
pufferbirds into flocking into the maw of a
plant with spinning fan blades for a mouth.
Those pufferbirds are very trusting.
DEEPER UNDERGROUND
The planet may not be terribly savage at
the moment, but it is an extraordinarily
bright and colorful one. It’s also a bit tricky
to navigate. Savage Planet has a
first-person platformer feel to it, with cliffs
and ledges and areas that take some
puzzling over before you can figure out
how to reach them. I find myself trying to
reach a peak and having to circle around
and try different methods of hopping and
climbing to reach it.
One of my first tasks is to find the
necessary resources to craft a
grappling hook, which I assume will
make getting around much easier,
but I keep getting sidetracked by
alluring new areas of the planet. Which is a
good thing! Alien planets are meant to be
explored and I don’t want to simply follow
a quest marker for fear of missing
something unusual or interesting.
Seeing as how I’m armed with a
scanner, I naturally want to identify and
record every species I can. During my
demo I never even get around to crafting
my grappling hook, but in an extended
spelunking expedition into an
underground cavern I do find a sort of
spore grenade, which I can fling into the
world and create a giant springy growth I
can bounce around on. There is also a
mysterious glowing altar underground
that I can’t figure out the purpose of.
I’m eager to see more of Savage
Planet. In just the tentative bit of exploring
there seemed to be all manner of different
biomes to discover, and I look forward to
exploring more dungeons, and meeting
more oddball creatures.
Chris Livingston
O
ne of the first things I discover on the
Savage Planet is an enormous skull, so
big I can wander around inside it like a
cave. There I kill a few flying octopus
monsters, and then I see a gigantic pink uvula
dangling from that roof of the skull’s mouth. I leap
up, rip it loose, and quickly eat it.
Exploring a colorful and
gross alien world
JOURNEY TO THE
SAVAGE PLANET
I KEEP GETTING SIDETRACKED
BY ALLURING NEW
AREAS OF THE PLANET
PLAYED
IT