PC Gamer - USA 2019-09)

(Antfer) #1

aesthetic, atmosphere, and
personality, reflecting both the
nations that built them and the
people who live and work there. The
station is extremely detailed, from the
intricately designed computers and
machines that keep it running, down
to pens and rolls of tape tethered to
people’s workspaces.
Finding a problem is one thing,
but to fix something that’s broken—
such as the experimental fusion
reactor powering the station—you
often have to dive in and get your
circuits dirty. The station is governed
by a series of complex computer
systems that are beyond even Fisher’s
considerable talents, leaving SAM to
make sense of them. Here, the
puzzle-solving aspect of the game
emerges as you attempt to untangle
these systems, and more than once I
found myself reaching for a pen and
paper. It was a little jarring, I must
admit, playing as a supercomputer
but still having to use a notepad to
make up for the limitations of my
stupid organic brain.
Each puzzle is represented by a
wonderfully stylized interface, with
the kind of hard-edged, functional
design you’d expect from something
that was only ever meant to be
accessed by a machine. Tasks include
adjusting a magnetic field in the
aforementioned fusion reactor,
running diagnostics on your own
damaged memory core, fixing the
clamps that hold the station together,
and rebooting a faulty cooling system.
And all of these jobs have their own
unique interface and means of
interaction, rooted in smart, well-
designed puzzles that are immensely
satisfying to solve.
Many of them involve referencing
schematics or diagrams which are
usually found pinned to walls or
hidden on laptops. Other solutions I
uncovered more instinctively,
prodding at a particular system’s
sliders, buttons, and other sci-fi
doohickeys until it started to make
sense. The sheer variety of puzzles in
Observation is impressive—both in
terms of how you interact with them
and their visual design. As a puzzle
game it offers a fairly stiff challenge,
but nothing that will truly stump you.
The only real struggle I had was
getting lost in the maze-like station
while controlling the spheres—at
least until I discovered a waypoint
system that, when you choose a
module on the map, leads you right
there. I also noticed while floating


around in an aimless daze that the
game, correctly guessing I was lost,
automatically set a waypoint for me.
In general, however, Observation
leaves you to your own devices, rarely
revealing much about where to go
next or how to solve a particular
problem. You can ask
Fisher to repeat her last
command, but a lot of
the time this acts more
like a cryptic clue or a
subtle hint than an
explicit instruction.

SCIENCE FICTION
Observation’s other
great strength is its story. The
influence of 2001: A Space Odyssey is
obvious, but not in the way I
expected. SAM’s rebellion and
flutters of self-awareness are not as
sinister or obvious as HAL’s. Instead,
it’s in the restraint of the narrative
where I felt the strongest echoes of
Kubrick’s austere sci-fi epic.
Observation’s plot is incredibly
compelling, with a fascinating,
mind-bending sense of mystery that
kept me hooked from beginning to
end. But it never spells anything out,
encouraging you to observe, and ask
questions as the story unfolds.
You can fatten your understanding
of the plot up with those optional
audio logs and documents, but even
then a lot of it is left to your

imagination. My only gripe is that I
never really felt like SAM was
experiencing any kind of moral
conflict, or that he was actively
battling the forces invading his
programming. In fact, he’s not much
of a character at all. Fisher is the
heart and soul of the
game, and I felt more
connected to her. But
the important thing is
that, long after I
finished Observation, I
was still thinking about
it—the mark, for me, of
any great sci-fi story.
I was relieved, and
pleasantly surprised, to discover that
Observation wasn’t just another
horror game set in space. It has the
measured pacing, knife-edge tension,
and twisting narrative of a great
thriller. It’s scary, but only under the
surface, quietly eating away at your
nerves rather than shocking them.
And it’s the best kind of science
fiction—exciting and entertaining, but
also making you think about
humanity’s place in the cosmos and
the deeper mysteries of universe.

82


A stylish, understated,
and subtly chilling
psychological thriller
with a compelling
mystery at its core.

VERDICT

The sheer
variety of
puzzles in
Observation is
impressive

MACHINE LEARNING Problems SAM has to deal with


NETWORK PROBLEMS
One of SAM’s earliest jobs is checking the
station’s network. The crew ID system is
down, making finding the astronauts tricky.

STRUCTURAL FAILURE
Some of the clamps connecting the station’s
modules have been shaken loose. SAM has
to leave the station and re-attach them.

STATION ALERTS
SAM can see everything that’s wrong with
the station and will be expected to deal with
them before they get out of hand.

ASTRONOMY DATA
If a crew member needs the coordinates of a
specific planet or other celestial body, SAM
can reference field images to locate them.

REVIEW

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