PC Gamer - USA 2019-09)

(Antfer) #1
RIGHT: Travelling
from planet to planet
collecting minerals is
admittedly tedious.

FILLING THE GAPS More games that leave things up to the imagination
M

ost people scoff a bit
when I tell them that
one of my favorite
things about Mass
Effect 2 is scanning
planets. I get it—the whole act of
clicking on a planet, watching a
transition screen, turning said
planet around its axis for a while
until you’ve found a mineral
deposit, then listening to the same
lines over and over as your probe
launches isn’t exactly a rousing
experience. It doesn’t have to be.


The Mass Effect universe is an
accomplished piece of world
building. The moment I step into
Shephard’s boots, I have a personal
history that ties me to the
achievements of the human race in
outer space. Humans made first
contact with new species, became
represented in an interplanetary
council and can basically go wherever
they please. But the Mass Effect saga
is also about uncharted space,
showing us that for all that humans
have seen and built, there’s always
more of space to be discovered.
To me, scanning planets is about
discovery, in the most scientific sense
of the word. It is, like Spock’s
technobabble in Star Trek, an
important part in delivering a fully
realized world. Of course, there is no
practical use to me as the player in
knowing the radius and day length of
some random planet, but without
them, it wouldn’t be a planet.


ALL SHAPES AND SIZES
The codex entries for planets consist
of two different sets of data: a set of
numbers describing the planet by
parameters such as atmospheric
pressure and surface gravity, and a
description of what has been


discovered in previous expeditions,
such as the soil quality or any life
forms present. It’s the kind of
background info doomed to go
unread, but stuffed with detail all the
same. Imagine the effort and
dedication that goes into making
whole solar systems worth of planets
with different conditions—an
immense world-building endeavor—
all just for you to scan a planet and
siphon off a few stones.
From a mechanical perspective,
scanning is a more economic and less
tedious alternative to going down to a
planet in your Mako and driving
around until you find minerals, like in
the original Mass Effect. It’s supposed
to be a quicker and more efficient
form of resource gathering, grounded
in the realities of spaceflight.
I’d go as far as to say scanning
could be intentionally boring, as not
every job on a spaceship involves
going pew, pew, pew. But imagine a
crew logging the data of a planet
scan, suddenly facing a major
discovery.
Take the planet 2175 Aeia, a name
that sounds like a keyboard smash.
After a flyby, nothing noteworthy was
recorded, until you go back and scan
the planet again, only to discover that
its atmospheric composition is close
to Earth’s. Have you just discovered a
new habitat for humans? What kind
of species already call this planet
their home? Those are the kind of
questions I can’t get enough of.

NEED TO KNOW


RELEASED
January 26, 2010


OUR REVIEW
90%


EXPECT TO PAY
$20
LINK
masseffect.bioware.com

INFINITY AND BEYOND
Some planets, like Parnassus, are
simply not in the Citadel database
due to bureaucratic snafu, which
makes me think about how even
space conquest is nothing without a
good backend filing system. Mass
Effect 3 and Mass Effect Andromeda
go further, telling more detailed
stories of how the planets fit into the
world, detailing a history of who lives
there or how a planet was rendered
inhabitable. When I find a rusty

spaceship or satellite, I imagine the
mighty storms that might have ripped
them apart, whole stories that played
out before I uncover the debris.
Scanning planets in Mass Effect 2
shows that even at a time when devs
have the storage capacity and
graphical capabilities to let players
explore even the most detailed world,
what really inspires the imagination
is to sometimes not be able to look at
something—the same way the vague
shadows in the original Silent Hill
were scarier to me than the crystal-
clear HD version. I dream of the stars
and life undiscovered, but I imagine
there will be a lot of scanning before
we meet our first alien, too.

SPACE CONQUEST IS
NOTHING WITHOUT A GOOD
BACKEND FILING SYSTEM

KENTUCKY ROUTE
ZERO
You gradually come to
accept that Kentucky at
night is full of ghosts, but
you rarely meet them.

STORIES UNTOLD
The horror in Stories
Untold, a mostly
text-based adventure,
comes precisely from the
things it hints at.

WHERE THE WATER
TASTES LIKE WINE
You meet many different
people and collect their
stories while moving
across the continent.

CULTIST SIMULATOR
Summon demons and
build a cult with just
a deck of cards—all
your evil deeds are
yours to imagine.

EXTRA LIFE


NOW PLAYING (^) I UPDATE I GUIDE I DIARY I REINSTALL I WHY I LOVE (^) I MUS T P L A Y

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